Sponge Downloads

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  1. 1.10.2-2171-5.1.0-BETA-1936

    1. Update SpongeCommon
      Aaron Hill - 9 years ago
  2. 1.10.2-2171-5.1.0-BETA-1933

    1. Cleanup SpongeForgeEventFactory.
      bloodshot - 9 years ago
  3. 1.10.2-2171-5.1.0-BETA-1932

    1. Cleanup SpongeForgeEventFactory.
      bloodshot - 9 years ago
  4. 1.10.2-2171-5.1.0-BETA-1930

    1. Refactor forge event handling. Update Forge to 2171.
      Forge mods that fire events will now have their event data converted
      and sent to sponge plugins.
      
      The following events are supported currently :
      
      BlockEvent.BreakEvent
      BlockEvent.PlaceEvent
      BlockEVent.MultiPlaceEvent
      ServerChatEvent
      PlayerSleepInBedEvent
      
      More forge event conversions will be added as needed.
      
      * Add handling of fake players for block pre, break, and place events.
      * Remove rest of forge event mixins.
      * Fix MixinPlayerInteractionManager itemstacks.
      bloodshot - 9 years ago
    2. Don't fire 'ChangeBlockEvent.Pre' for player interactions.
      bloodshot - 9 years ago
    3. Update SpongeCommon for modded inventory fix.
      bloodshot - 9 years ago
    4. Update SpongeCommon for chunk fixes.
      bloodshot - 10 years ago
    5. Force close screen on client if InteractBlockEvent is cancelled.
      bloodshot - 10 years ago
    6. Show -42 older commits.
    SpongeCommon
    1. Refactor handling of 'ChangeBlockEvent.Pre' for fake players.
      bloodshot - 9 years ago
    2. Fix wrong hand type being passed during pre interact secondary check.
      bloodshot - 9 years ago
    3. Fix double inversion of biome coordinates
      Nick Conde - 9 years ago
    4. Fix various issues with taking modded items from inventory.
      bloodshot - 9 years ago
    5. Actually post the DropItemEvent.Pre on mob drops
      Max Qian - 9 years ago
    6. Refactor click logic and fix item validation.
      bloodshot - 9 years ago
    7. Don't mark chunks active during block tracking.
      bloodshot - 10 years ago
    8. Use areNeighborsLoaded during entity activation check.
      bloodshot - 10 years ago
    9. Re-introduce chunk unloaded flag to avoid chunk load thrashing.
      bloodshot - 10 years ago
    10. Remove leftover debug.
      bloodshot - 10 years ago
    11. Fix inventory dupe while validating click window packets.
      bloodshot - 9 years ago
    12. Restore item slot when 'DropItemEvent.Dispense' is cancelled for players.
      bloodshot - 9 years ago
    13. Keep RESET text color when serializing to legacy format
      Minecrell - 9 years ago
    14. Fire DestructEntityEvent.Death when health data on a player is set to zero.
      Daniel Naylor - 10 years ago
    15. Fix arrows never firing events on impact.
      bloodshot - 9 years ago
    16. Refactor InteractItemEvent to contain hit target and interaction point.
      bloodshot - 9 years ago
    17. Pass interaction point with InteractItemEvent where possible. Fixes #1033
      bloodshot - 9 years ago
    18. Add missing import to PacketUtil.
      bloodshot - 9 years ago
    19. Fire 'ChangeBlockEvent.Pre' for pistons. Fixes #1029
      bloodshot - 9 years ago
    20. Update client if InteractItemEvent is cancelled before block placement.
      bloodshot - 9 years ago
    21. Fix projectile source for throwables.
      bloodshot - 9 years ago
    22. Don't initialize subject on user init.
      bloodshot - 9 years ago
    23. Fix up locales
      Aaron Hill - 9 years ago
    24. Update for Platform API changes
      Minecrell - 9 years ago
    25. Generate mcmod.info file for the implementations
      Minecrell - 9 years ago
    26. Implement AreaEffectCloudData and related api stuffs. Bump Mixins.
      Gabriel Harris-Rouquette - 9 years ago
    27. Make CustomInventory listeners work for CustomContainers
      Aaron Hill - 9 years ago
    28. Don't iterate over all player dat files
      Aaron Hill - 9 years ago
    29. Process a copy of the captured transactions in packet handler
      Aaron Hill - 9 years ago
    30. Fire 'InteractItemEvent.Primary' with no stack in hand. Fixes #1016
      bloodshot - 9 years ago
    31. Skip further ChunkGC logic if a chunk cannot be dropped by provider.
      bloodshot - 9 years ago
    32. fix NPE when InventoryArchetype has no InventoryDimension set
      Anselm Brehme - 9 years ago
    33. Add ordinal to canAddEntity redirect to ignore keeping entity spam only.
      bloodshot - 9 years ago
    34. Remove useless log spam during canAddEntity.
      bloodshot - 9 years ago
    35. Don't add base biome populators if the chunk provider is mod provided
      Nick Conde - 9 years ago
    36. Always fire 'DropItemEvent.Destruct' even when no items are captured.
      bloodshot - 9 years ago
    37. Fix ClassCastException when trying to open a queried inventory
      Anselm Brehme - 9 years ago
    38. Fix build error.
      bloodshot - 9 years ago
    39. Fix notifier and owner not being passed to block drop context.
      bloodshot - 9 years ago
    40. Recreate player object on respawn.
      bloodshot - 9 years ago
    41. Check for container slots with null inventories
      Aaron Hill - 10 years ago
    42. Use proper button id for right click drag packet
      Aaron Hill - 10 years ago
    43. Fix missing imports.
      bloodshot - 10 years ago
    44. Move resetAttributeMap to reset method.
      bloodshot - 10 years ago
    45. Fix respawn not resetting last health, food, and XP state at proper time.
      bloodshot - 10 years ago
    46. Clear player inventory on death before firing DropItemEvent event.
      bloodshot - 10 years ago
    47. Merge multi-world command fixes from pull request #498
      Minecrell - 10 years ago
    48. Check for null player connection. Fixes SpongePowered/SpongeForge#1001
      bloodshot - 10 years ago
    49. Fix owner not being passed in CollideEntityEvent cause.
      bloodshot - 10 years ago
    50. Add default collision config for Botania Spark
      Aaron Hill - 10 years ago
    51. Use a copy of the captured slot transactions list in the event
      Aaron Hill - 10 years ago
    52. Implement isMainThread.
      bloodshot - 10 years ago
    53. Remove duplicate InteractItemEvent call.
      bloodshot - 10 years ago
    54. Add user to SpawnEntityEvent cause.
      bloodshot - 10 years ago
    55. Avoid setting a block in an empty chunk.
      bloodshot - 10 years ago
    56. Ensure that IMerchant is a Carrier before casting
      Aaron Hill - 10 years ago
    57. Fix inventory not dropping outside container again. Fixes #991
      bloodshot - 10 years ago
    58. Fix memory leak with inventory.
      bloodshot - 10 years ago
    59. Always allow chunk load requests during dimension changes.
      bloodshot - 10 years ago
    60. Remove chunk unload queue.
      bloodshot - 10 years ago
    61. Re-introduce empty chunk to handle abnormal requests for chunk loads.
      bloodshot - 10 years ago
    62. Remove unecessary mixins adding toString, put the MixinDamageSources in their proper packages.
      Gabriel Harris-Rouquette - 10 years ago
    63. Use entities from SpawnEntityEvent, not the entity initially passed in
      Aaron Hill - 10 years ago
    64. Improve Chunk player block tracking with fastutil maps.
      Gabriel Harris-Rouquette - 10 years ago
    65. Fix collide impact events not passing user in cause.
      bloodshot - 10 years ago
    66. Refactor the ordering of ChunkGC and unloads to avoid clashing.
      bloodshot - 10 years ago
    67. Fix GameProfileQueryTask converting uuid's for no reason.
      bloodshot - 10 years ago
    68. Cache TileEntity ticking Blocksnapshot captures.
      Gabriel Harris-Rouquette - 10 years ago
    69. License headers
      Aaron Hill - 10 years ago
    70. Remove getActualState for tile snapshots.
      bloodshot - 10 years ago
    71. Cleanup handling of inventory drag events
      Aaron Hill - 10 years ago
    72. Fire 'fake' transaction with proper ItemStack, rather than always NONe
      Aaron Hill - 10 years ago
    73. Fix ghost items when shift double-clicking
      Aaron Hill - 10 years ago
    74. Remove odd special handling for certain inventory click events
      Aaron Hill - 10 years ago
    75. Add the entity being spawned to the event list
      Aaron Hill - 10 years ago
    76. Add missing import to MixinWorldEntitySpawner.
      bloodshot - 10 years ago
    77. Fix inventory disappearing after dropping outside of container.
      bloodshot - 10 years ago
    78. Fix world spawner attempting to spawn entities in unloaded chunks.
      bloodshot - 10 years ago
    79. Fix cursor not being restored on cancel. Fixes #993
      bloodshot - 10 years ago
    80. Fix chunks not unloading properly.
      bloodshot - 10 years ago
    81. Don't queue persisted chunks for unload.
      bloodshot - 10 years ago
    82. Improve neighbor chunk checks.
      bloodshot - 10 years ago
    83. Remove leftover debug.
      bloodshot - 10 years ago
    84. Bump API for cherrypicked additions.
      Gabriel Harris-Rouquette - 9 years ago
    85. Handle invalid client inventory packets. Fixes #974, Fixes #991
      bloodshot - 10 years ago
    86. Always call detectAndSendChanges when restoring slots
      Aaron Hill - 10 years ago
    87. Use properties from CustomInventory as well as the archetype
      Aaron Hill - 10 years ago
    88. Move all entity captures during tick phases to instantly throw events instead of capturing.
      Gabriel Harris-Rouquette - 10 years ago
    89. Packet processing can cause explosions as well. Fixes SpongePowered/SpongeForge#959.
      Gabriel Harris-Rouquette - 10 years ago
    90. Shadow fields instea of methods in MixinSoundType
      Aaron Hill - 10 years ago
    91. Update SpongeAPI
      Aaron Hill - 10 years ago
  5. 1.10.2-2123-5.1.0-BETA-1928

    1. Don't fire 'ChangeBlockEvent.Pre' for player interactions.
      This will handled differently for plugins during the refactor of Forge
      to Sponge events.
      bloodshot - 9 years ago
  6. 1.10.2-2123-5.1.0-BETA-1927

    1. Don't fire 'ChangeBlockEvent.Pre' for player interactions.
      This will handled differently for plugins during the refactor of Forge
      to Sponge events.
      bloodshot - 9 years ago
  7. 1.10.2-2123-5.1.0-BETA-1925

  8. 1.10.2-2123-5.1.0-BETA-1923

  9. 1.10.2-2123-5.1.0-BETA-1922

    1. Update SpongeCommon for a few chunk improvements.
      * On chunk load, check if persistent chunk and if so cache result.
      * Add listener for Force/Unforce chunk events in order to keep track of
      persistent chunk status.
      bloodshot - 10 years ago
  10. 1.10.2-2123-5.1.0-BETA-1921