All builds
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1.10.2-2123-5.1.0-BETA-1893
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Update SpongeCommon for subject fixes.
bloodshot - 9 years ago
SpongeCommon
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Don't initialize subject on user init.
bloodshot - 9 years ago
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Update SpongeCommon for subject fixes.
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1.10.2-2123-5.1.0-BETA-1891
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Update SpongeCommon for locale error fixes
Aaron Hill - 9 years ago
SpongeCommon
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Fix up locales
Aaron Hill - 9 years ago
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Update SpongeCommon for locale error fixes
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1.10.2-2123-5.1.0-BETA-1888
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Generate mcmod.info using SpongeGradle
Minecrell - 9 years ago
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Generate mcmod.info using SpongeGradle
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1.10.2-2123-5.1.0-BETA-1882
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Generate mcmod.info using SpongeGradle
Minecrell - 9 years ago
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Generate mcmod.info using SpongeGradle
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1.10.2-2123-5.1.0-BETA-1881
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Generate mcmod.info using SpongeGradle
Minecrell - 9 years ago
SpongeCommon
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Update for Platform API changes
Minecrell - 9 years ago
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Generate mcmod.info file for the implementations
Minecrell - 9 years ago
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Generate mcmod.info using SpongeGradle
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1.10.2-2123-5.1.0-BETA-1879
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Bump common and fix mixin loading.
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Gabriel Harris-Rouquette - 9 years ago -
Bump Forge build to 2123
Aaron Hill - 9 years ago
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Re-factor handling of Forge's BreakEvent. Fixes #857
bloodshot - 9 years ago
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Don't add base biome populators if the chunk provider is mod provided
Nick Conde - 9 years ago
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Always fire LivingDropsEvent even when no items are captured.
bloodshot - 9 years ago
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Fix Forge's BlockEvent.PlaceEvent never firing. Fixes #1024
bloodshot - 9 years ago
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Implement ChannelRegistrar#getChannel
simon816 - 10 years ago
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Only run close screen logic for main hand after interact event.
bloodshot - 9 years ago
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Update SpongeCommon for player respawn fix.
bloodshot - 9 years ago
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Fix weather start time.
bloodshot - 9 years ago
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Don't recreate Forge capabilities after player death.
bloodshot - 10 years ago
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Recreate forge capabilities after player death. Fixes #1013
bloodshot - 10 years ago
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Fix SpongeForgeEventFactory callLivingDropsEvent.
bloodshot - 10 years ago
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Fix cherrypick commit change.
Gabriel Harris-Rouquette - 9 years ago
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Add missed TE check for client GUI close.
bloodshot - 10 years ago
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Handle opened client GUI's when InteractBlockEvent is not cancelled.
bloodshot - 10 years ago
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Handle opened client GUI's when InteractBlockEvent is not cancelled.
bloodshot - 10 years ago
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Update SpongeCommon for chunk unload optimization.
bloodshot - 10 years ago
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Update SpongeCommon for chunk optimizations.
bloodshot - 10 years ago
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Fix items not being cleared after cancelling drop event. Fixes #798
bloodshot - 10 years ago
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Bump forge dependency for binary compatibility with 2107.
Gabriel Harris-Rouquette - 10 years ago
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Remove MixinModMetadata
kashike - 10 years ago
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Avoid calling isAreaLoaded since it is handled in activation checks.
bloodshot - 10 years ago
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Fix client crash when calling getLoadedChunk.
bloodshot - 10 years ago
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Initial update of Common for stable update.
Gabriel Harris-Rouquette - 9 years ago
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Bump common for stable fixes for entity spawn capturing and packet explosions.
Gabriel Harris-Rouquette - 10 years ago
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Merge zombie and sound type fixes from PR #963
Minecrell - 10 years ago
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Change soundtype register mixin to a callback
Brynley McDonald - 10 years ago
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Fix Forge mixins
Brynley McDonald - 10 years ago
- Show -24 older commits.
- Collapse commits.
SpongeCommon
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Implement AreaEffectCloudData and related api stuffs. Bump Mixins.
Gabriel Harris-Rouquette - 9 years ago
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Make CustomInventory listeners work for CustomContainers
Aaron Hill - 9 years ago
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Don't iterate over all player dat files
Aaron Hill - 9 years ago
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Process a copy of the captured transactions in packet handler
Aaron Hill - 9 years ago
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Fire 'InteractItemEvent.Primary' with no stack in hand. Fixes #1016
bloodshot - 9 years ago
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Skip further ChunkGC logic if a chunk cannot be dropped by provider.
bloodshot - 9 years ago
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fix NPE when InventoryArchetype has no InventoryDimension set
Anselm Brehme - 9 years ago
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Add ordinal to canAddEntity redirect to ignore keeping entity spam only.
bloodshot - 9 years ago
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Remove useless log spam during canAddEntity.
bloodshot - 9 years ago
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Don't add base biome populators if the chunk provider is mod provided
Nick Conde - 9 years ago
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Always fire 'DropItemEvent.Destruct' even when no items are captured.
bloodshot - 9 years ago
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Fix ClassCastException when trying to open a queried inventory
Anselm Brehme - 9 years ago
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Fix build error.
bloodshot - 9 years ago
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Fix notifier and owner not being passed to block drop context.
bloodshot - 9 years ago
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Recreate player object on respawn.
bloodshot - 9 years ago
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Check for container slots with null inventories
Aaron Hill - 10 years ago
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Use proper button id for right click drag packet
Aaron Hill - 10 years ago
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Fix missing imports.
bloodshot - 10 years ago
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Move resetAttributeMap to reset method.
bloodshot - 10 years ago
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Fix respawn not resetting last health, food, and XP state at proper time.
bloodshot - 10 years ago
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Clear player inventory on death before firing DropItemEvent event.
bloodshot - 10 years ago
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Merge multi-world command fixes from pull request #498
Minecrell - 10 years ago
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Check for null player connection. Fixes SpongePowered/SpongeForge#1001
bloodshot - 10 years ago
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Fix owner not being passed in CollideEntityEvent cause.
bloodshot - 10 years ago
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Add default collision config for Botania Spark
Aaron Hill - 10 years ago
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Use a copy of the captured slot transactions list in the event
Aaron Hill - 10 years ago
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Implement isMainThread.
bloodshot - 10 years ago
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Remove duplicate InteractItemEvent call.
bloodshot - 10 years ago
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Add user to SpawnEntityEvent cause.
bloodshot - 10 years ago
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Avoid setting a block in an empty chunk.
bloodshot - 10 years ago
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Ensure that IMerchant is a Carrier before casting
Aaron Hill - 10 years ago
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Fix inventory not dropping outside container again. Fixes #991
bloodshot - 10 years ago
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Fix memory leak with inventory.
bloodshot - 10 years ago
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Always allow chunk load requests during dimension changes.
bloodshot - 10 years ago
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Remove chunk unload queue.
bloodshot - 10 years ago
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Re-introduce empty chunk to handle abnormal requests for chunk loads.
bloodshot - 10 years ago
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Remove unecessary mixins adding toString, put the MixinDamageSources in their proper packages.
Gabriel Harris-Rouquette - 10 years ago
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Use entities from SpawnEntityEvent, not the entity initially passed in
Aaron Hill - 10 years ago
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Improve Chunk player block tracking with fastutil maps.
Gabriel Harris-Rouquette - 10 years ago
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Fix collide impact events not passing user in cause.
bloodshot - 10 years ago
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Refactor the ordering of ChunkGC and unloads to avoid clashing.
bloodshot - 10 years ago
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Fix GameProfileQueryTask converting uuid's for no reason.
bloodshot - 10 years ago
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Cache TileEntity ticking Blocksnapshot captures.
Gabriel Harris-Rouquette - 10 years ago
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License headers
Aaron Hill - 10 years ago
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Remove getActualState for tile snapshots.
bloodshot - 10 years ago
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Cleanup handling of inventory drag events
Aaron Hill - 10 years ago
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Fire 'fake' transaction with proper ItemStack, rather than always NONe
Aaron Hill - 10 years ago
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Fix ghost items when shift double-clicking
Aaron Hill - 10 years ago
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Remove odd special handling for certain inventory click events
Aaron Hill - 10 years ago
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Add the entity being spawned to the event list
Aaron Hill - 10 years ago
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Add missing import to MixinWorldEntitySpawner.
bloodshot - 10 years ago
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Fix inventory disappearing after dropping outside of container.
bloodshot - 10 years ago
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Fix world spawner attempting to spawn entities in unloaded chunks.
bloodshot - 10 years ago
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Fix cursor not being restored on cancel. Fixes #993
bloodshot - 10 years ago
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Fix chunks not unloading properly.
bloodshot - 10 years ago
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Don't queue persisted chunks for unload.
bloodshot - 10 years ago
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Improve neighbor chunk checks.
bloodshot - 10 years ago
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Remove leftover debug.
bloodshot - 10 years ago
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Bump API for cherrypicked additions.
Gabriel Harris-Rouquette - 9 years ago
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Handle invalid client inventory packets. Fixes #974, Fixes #991
bloodshot - 10 years ago
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Always call detectAndSendChanges when restoring slots
Aaron Hill - 10 years ago
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Use properties from CustomInventory as well as the archetype
Aaron Hill - 10 years ago
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Move all entity captures during tick phases to instantly throw events instead of capturing.
Gabriel Harris-Rouquette - 10 years ago
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Packet processing can cause explosions as well. Fixes SpongePowered/SpongeForge#959.
Gabriel Harris-Rouquette - 10 years ago
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Shadow fields instea of methods in MixinSoundType
Aaron Hill - 10 years ago
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Update SpongeAPI
Aaron Hill - 10 years ago
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Bump common and fix mixin loading.
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1.10.2-2098-5.1.0-BETA-1814
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Bump common for stable fixes for entity spawn capturing and packet explosions.
…
Gabriel Harris-Rouquette - 10 years ago
SpongeCommon
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Move all entity captures during tick phases to instantly throw events instead of capturing.
Gabriel Harris-Rouquette - 10 years ago
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Packet processing can cause explosions as well. Fixes SpongePowered/SpongeForge#959.
Gabriel Harris-Rouquette - 10 years ago
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Shadow fields instea of methods in MixinSoundType
Aaron Hill - 10 years ago
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Update SpongeAPI
Aaron Hill - 10 years ago
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Bump common for stable fixes for entity spawn capturing and packet explosions.
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1.10.2-2098-5.0.0-BETA-1808
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Merge zombie and sound type fixes from PR #963
Minecrell - 10 years ago
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Change soundtype register mixin to a callback
Brynley McDonald - 10 years ago
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Fix Forge mixins
Brynley McDonald - 10 years ago
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Merge zombie and sound type fixes from PR #963
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1.10.2-2098-5.0.0-BETA-1806
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Release 5.0.0.
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Chris Sanders - 10 years ago
SpongeCommon
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Release 5.0.0.
Chris Sanders - 10 years ago
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Release 5.0.0.
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1.10.2-2098-5.0.0-BETA-1805
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Update for BiomeVolume change
Aleksi Sapon - 10 years ago
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Update SpongeCommon
Aaron Hill - 10 years ago
SpongeCommon
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Update for BiomeVolume change
Aleksi Sapon - 10 years ago
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Change @Intrinsic to normal shadow
Aaron Hill - 10 years ago
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Implement BlockSounds
Max Qian - 10 years ago
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Fix submodule remote
Aaron Hill - 10 years ago
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Update for BiomeVolume change