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  1. 1.10.2-2026-5.0.0-BETA-1600

    1. Bump common for system wide CauseTracking flag.
      Signed-off-by: Gabriel Harris-Rouquette <[email protected]>
      Gabriel Harris-Rouquette - 10 years ago
    SpongeCommon
    1. Add global flag to disable CauseTracking system-wide.
      Gabriel Harris-Rouquette - 10 years ago
  2. 1.10.2-2026-5.0.0-BETA-1599

    1. Bump common for optimizations. Many optimizations rely on
      the fact that chunk lighting ticks consume a significant portion of the overall
      world tick.
      
      Signed-off-by: Gabriel Harris-Rouquette <[email protected]>
      Gabriel Harris-Rouquette - 10 years ago
    SpongeCommon
    1. Several performance oriented optimizations. Fixes pistons bugginess.
      Gabriel Harris-Rouquette - 10 years ago
  3. 1.10.2-2026-5.0.0-BETA-1598

  4. 1.10.2-2026-5.0.0-BETA-1597

    1. If chunk exists, attempt to load async.
      bloodshot - 10 years ago
  5. 1.10.2-2026-5.0.0-BETA-1596

    1. Fix chunks not loading correctly after joining world.
      * Update Forge to 12.18.1.2026
      bloodshot - 10 years ago
  6. 1.10.2-2020-5.0.0-BETA-1594

    1. Update SpongeCommon
      Aaron Hill - 10 years ago
  7. 1.10.2-2020-5.0.0-BETA-1593

    1. Fix chunk unload delay based on player movement.
      * Fix chunk gc.
      * Update SpongeCommon.
      bloodshot - 10 years ago
    SpongeCommon
    1. Fix chunk gc.
      bloodshot - 10 years ago
  8. 1.10.2-2020-5.0.0-BETA-1592

    1. Bump forge version for updates.
      Signed-off-by: Gabriel Harris-Rouquette <[email protected]>
      Gabriel Harris-Rouquette - 10 years ago
  9. 1.10.2-2011-5.0.0-BETA-1589

    1. Bump common for lightning fix.
      Signed-off-by: Gabriel Harris-Rouquette <[email protected]>
      Gabriel Harris-Rouquette - 10 years ago
    SpongeCommon
    1. Fix lightning crashing the server due to incorrect API usage.
      Gabriel Harris-Rouquette - 10 years ago
  10. 1.10.2-2011-5.0.0-BETA-1588

    1. Merge master into bleeding for updates and changes. Bump common.
      Signed-off-by: Gabriel Harris-Rouquette <[email protected]>
      Gabriel Harris-Rouquette - 10 years ago
    2. Update for Data API addition with a Cause for MixinFluidStack.
      Gabriel Harris-Rouquette - 10 years ago
    3. Update SpongeCommon for GameProfileQueryTask config options.
      bloodshot - 10 years ago
    4. Update SpongeCommon for InteractEntityEvent cancel fix.
      bloodshot - 10 years ago
    5. Update SpongeCommon for more usercache optimizations.
      bloodshot - 10 years ago
    6. Show -17 older commits.
    SpongeCommon
    1. Merge master into bleeding for updates and changes and additions.
      Gabriel Harris-Rouquette - 10 years ago
    2. Update common for block method changes.
      Gabriel Harris-Rouquette - 10 years ago
    3. Add config options to control GameProfileQueryTask.
      bloodshot - 10 years ago
    4. Fix InteractEntityEvent not restoring player items on cancel.
      bloodshot - 10 years ago
    5. Use GameProfileQueryTask for entities.
      bloodshot - 10 years ago
    6. Remove throws from Team builder
      kashike - 10 years ago
    7. Teams can have as their colour, don't disallow in builder
      kashike - 10 years ago
    8. Add GameProfileQueryTask to handle uuid lookups for tracking.
      bloodshot - 10 years ago
    9. Fix duplicate user lookups in GameProfileManager.
      bloodshot - 10 years ago
    10. Optimize tileentity ticking.
      bloodshot - 10 years ago
    11. Remove combined totals from timings.
      bloodshot - 10 years ago
    12. Fix username cache not loading properly.
      bloodshot - 10 years ago
    13. Don't attempt a user lookup if pool is empty.
      bloodshot - 10 years ago
    14. Add last known username cache that never expires.
      bloodshot - 10 years ago
    15. Add `sponge which [command]` command
      zml - 10 years ago
    16. Improve performance of user profile lookups
      Aaron Hill - 10 years ago
    17. Remove onBlockAdded and onNeighborBlockChange optimizations for now.
      bloodshot - 10 years ago
    18. Disable onBlockAdded logic check.
      bloodshot - 10 years ago
    19. Fix compile issue with previous commit.
      bloodshot - 10 years ago
    20. Fix block collision optimization not working in production.
      bloodshot - 10 years ago
    21. Only run block collision logic when needed.
      bloodshot - 10 years ago
    22. Fix bug in calculating first available slot
      Aaron Hill - 10 years ago
    23. Delay chunk unloads based on player movement.
      bloodshot - 10 years ago