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1.11-2157-6.0.0-BETA-1905
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Merge 1.11 changes into bleeding. Bleeding is now 1.11 only, no longer 1.10.2.
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Gabriel Harris-Rouquette - 9 years ago
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Merge 1.11 changes into bleeding. Bleeding is now 1.11 only, no longer 1.10.2.
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1.11-2157-6.0.0-BETA-1904
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Merge 1.11 changes into bleeding. Bleeding is now 1.11 only, no longer 1.10.2.
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Gabriel Harris-Rouquette - 9 years ago -
Update SpongeCommon for InteractItemEvent refactor.
bloodshot - 9 years ago
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Bump common for various client related fixes.
Gabriel Harris-Rouquette - 9 years ago
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Update SpongeCommon for InteractItemEvent and piston fixes.
bloodshot - 9 years ago
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Update SpongeCommon for projectile tracking fixes.
bloodshot - 9 years ago
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Update SpongeCommon for subject fixes.
bloodshot - 9 years ago
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Replace EntityList.REGISTRY calls with Forge methods
Minecrell - 9 years ago
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Update to latest SpongeCommon for naming fixes.
Me4502 - 9 years ago
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Update to latest mappings & SpongeCommon.
Me4502 - 9 years ago
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Update SpongeCommon
Minecrell - 9 years ago
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Merge 'feature/expose-plugin-dependencies' into bleeding
Minecrell - 9 years ago
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Implement plugin dependencies and refactor launch
Minecrell - 9 years ago
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Generate mcmod.info using SpongeGradle
Minecrell - 9 years ago
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Start updating SpongeForge for 1.11.
Gabriel Harris-Rouquette - 9 years ago
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Update Gradle wrapper to 3.2
Minecrell - 9 years ago
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Update SpongeCommon
Aaron Hill - 9 years ago
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Update SponCommon
Aaron Hill - 9 years ago
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Bump Forge build to 2123
Aaron Hill - 9 years ago
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Update SpongeCommon
Aaron Hill - 9 years ago
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Update SpongeCommon for 'InteractItemEvent.Primary' fix.
bloodshot - 9 years ago
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Update SpongeCommon for canAddEntity log spam fix.
bloodshot - 9 years ago
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Re-factor handling of Forge's BreakEvent. Fixes #857
bloodshot - 9 years ago
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Don't add base biome populators if the chunk provider is mod provided
Nick Conde - 9 years ago
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Always fire LivingDropsEvent even when no items are captured.
bloodshot - 9 years ago
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Fix Forge's BlockEvent.PlaceEvent never firing. Fixes #1024
bloodshot - 9 years ago
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Implement ChannelRegistrar#getChannel
simon816 - 10 years ago
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Update SpongeCommon for build fix.
bloodshot - 9 years ago
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Update SpongeCommon fro block drop context fix.
bloodshot - 9 years ago
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Only run close screen logic for main hand after interact event.
bloodshot - 9 years ago
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Update SpongeCommon for player respawn fix.
bloodshot - 9 years ago
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Fix weather start time.
bloodshot - 9 years ago
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Update SpongeCommon
Aaron Hill - 9 years ago
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Don't recreate Forge capabilities after player death.
bloodshot - 9 years ago
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Recreate forge capabilities after player death. Fixes #1013
bloodshot - 9 years ago
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Update SpongeCommon for respawn state fix.
bloodshot - 9 years ago
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Fix SpongeForgeEventFactory callLivingDropsEvent.
bloodshot - 9 years ago
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Update SpongeCommon for player death item drop fix.
bloodshot - 9 years ago
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Update SpongeCommon for setLocationAndAngles NPE fix.
bloodshot - 10 years ago
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Update SpongeCommon for CollideEntityEvent fix.
bloodshot - 10 years ago
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Update SpongeCommon
Aaron Hill - 10 years ago
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Update SpongeCommon
Aaron Hill - 10 years ago
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Update SpongeCommon for chunk load request fixes.
bloodshot - 10 years ago
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Update SpongeCommon for InteractItemEvent fix.
bloodshot - 10 years ago
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Update SpongeCommon for SpawnEntityEvent fix.
bloodshot - 10 years ago
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Add missed TE check for client GUI close.
bloodshot - 10 years ago
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Only close client GUI's if interaction on a TE failed.
bloodshot - 10 years ago
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Update SpongeCommon
Aaron Hill - 10 years ago
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Handle opened client GUI's when InteractBlockEvent is not cancelled.
bloodshot - 10 years ago
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Force close screen on client if InteractBlockEvent is cancelled.
bloodshot - 10 years ago
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Update SpongeCommon for inventory drop fix.
bloodshot - 10 years ago
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Update SpongeCommon for inventory memory leak fix.
bloodshot - 10 years ago
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Update SpongeCommon for portal fix.
bloodshot - 10 years ago
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Update SpongeCommon for chunk unload optimization.
bloodshot - 10 years ago
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Update SpongeCommon for chunk optimizations.
bloodshot - 10 years ago
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Update SpongeCommon
Aaron Hill - 10 years ago
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Fix items not being cleared after cancelling drop event. Fixes #798
bloodshot - 10 years ago
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Bump common for Chunk Player Block Tracking map optimization.
Gabriel Harris-Rouquette - 10 years ago
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Update SpongeCommon for collide impact event fix.
bloodshot - 10 years ago
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Update SpongeCommon for ChunkGC fix.
bloodshot - 10 years ago
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Update SpongeCommon
Aaron Hill - 10 years ago
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Update SpongeCommon for TE snapshot fix.
bloodshot - 10 years ago
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Update SpongeCommon
Aaron Hill - 10 years ago
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Update SpongeCommon
Aaron Hill - 10 years ago
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Update SpongeCommon for build fix.
bloodshot - 10 years ago
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Update SpongeCommon for inventory and world spawner fix.
bloodshot - 10 years ago
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Bump forge dependency for binary compatibility with 2107.
Gabriel Harris-Rouquette - 10 years ago
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Update SpongeCommon for inventory cursor fix.
bloodshot - 10 years ago
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Update SpongeCommon for chunk unload fix.
bloodshot - 10 years ago
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Update SpongeCommon for a few chunk improvements.
bloodshot - 10 years ago
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Update SpongeCommon for inventory event cancel fix.
bloodshot - 10 years ago
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Update SpongeCommon to revert inventory fix.
bloodshot - 10 years ago
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Update SpongeCommon for inventory fix.
bloodshot - 10 years ago
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Update SpongeCommon for chunk tracking fix.
bloodshot - 10 years ago
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Remove MixinModMetadata
kashike - 10 years ago
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Avoid calling isAreaLoaded since it is handled in activation checks.
bloodshot - 10 years ago
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Fix client crash when calling getLoadedChunk.
bloodshot - 10 years ago
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Update api for 6.0.0 bump
Nick Conde - 10 years ago
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Update SpongeCommon for chunk fixes.
bloodshot - 10 years ago
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Bump common for immediate spawn events during tick phases. Should resolve most issues with mod entity spawns.
Gabriel Harris-Rouquette - 10 years ago
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Bump common to Fix #959.
Gabriel Harris-Rouquette - 10 years ago
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Update SpongeCommon
Aaron Hill - 10 years ago
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Change soundtype register mixin to a callback
Brynley McDonald - 10 years ago
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Fix Forge mixins
Brynley McDonald - 10 years ago
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Update common/api for bleeding version update
Nick Conde - 10 years ago
- Show -79 older commits.
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SpongeCommon
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Merge in 1.11 changes. Bleeding is now officially 1.11 only, no longer 1.10.2 changes.
Gabriel Harris-Rouquette - 9 years ago
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Refactor InteractItemEvent to contain hit target and interaction point.
bloodshot - 9 years ago
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Fix various client related cast crashes. Suppress warnings on deprecated method and class uses.
Gabriel Harris-Rouquette - 9 years ago
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Pass interaction point with InteractItemEvent where possible. Fixes #1033
bloodshot - 9 years ago
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Add missing import to PacketUtil.
bloodshot - 9 years ago
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Fire 'ChangeBlockEvent.Pre' for pistons. Fixes #1029
bloodshot - 9 years ago
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Update client if InteractItemEvent is cancelled before block placement.
bloodshot - 9 years ago
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Merge data processor for DirectionalData on Hanging entities
Walker Crouse - 9 years ago
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Fix projectile source for throwables.
bloodshot - 9 years ago
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Don't initialize subject on user init.
bloodshot - 9 years ago
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Fix projectile source for throwables.
bloodshot - 9 years ago
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Don't initialize subject on user init.
bloodshot - 9 years ago
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Implement DataProcessor for Hanging entity
Walker Crouse - 9 years ago
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Remove all usages of EntityList.REGISTRY because it does not exist on Forge
Minecrell - 9 years ago
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Fix BungeeCord module
Minecrell - 9 years ago
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Change srg names to MCP names
Aaron Hill - 9 years ago
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Fix MixinMerchant methods not being remapped
Aaron Hill - 9 years ago
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Finish mappings update
Minecrell - 9 years ago
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Update mcp mappings
Nick Conde - 9 years ago
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Update SpongeAPI
Minecrell - 9 years ago
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Merge 'feature/expose-plugin-dependencies' into bleeding
Minecrell - 9 years ago
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Cleanup launch and Platform API implementation
Minecrell - 9 years ago
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Update for Platform API changes
Minecrell - 9 years ago
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Generate mcmod.info file for the implementations
Minecrell - 9 years ago
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Fix usage of WorldProvider#getHasNoSky
Aaron Hill - 9 years ago
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Remove unecessary @Redirect
Aaron Hill - 9 years ago
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Update database drivers
Minecrell - 9 years ago
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Fix some more mappings after getting the game to run.
Gabriel Harris-Rouquette - 9 years ago
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Finish 1.11 mapping update
Nick Conde - 9 years ago
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Fix more mappings.
Gabriel Harris-Rouquette - 9 years ago
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Update mappings to latest mcp
Nick Conde - 9 years ago
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Fix stop sleeping phase captures.
Gabriel Harris-Rouquette - 9 years ago
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Update Gradle wrapper to 3.2
Minecrell - 9 years ago
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Enable entity mixins.
Gabriel Harris-Rouquette - 9 years ago
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Update to 1.11
Nick Conde - 9 years ago
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Update to 1.11
Nick Conde - 9 years ago
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Add implementation of LlamaSpit and ShulkerBox.
Gabriel Harris-Rouquette - 9 years ago
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Update skeleton implementation. Update redirect in MixinAbstractSkeleton.
Gabriel Harris-Rouquette - 9 years ago
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Expand more of the entity implementation for 1.11 api changes. Still need to finish some data aspects for them.
Gabriel Harris-Rouquette - 9 years ago
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Make CustomInventory listeners work for CustomContainers
Aaron Hill - 9 years ago
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Implement new Horse related APIs.
Gabriel Harris-Rouquette - 9 years ago
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Update EntityMob#attackEntityAsMob @Overwrite
Aaron Hill - 9 years ago
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Update protocol version
Minecrell - 9 years ago
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Fix Merchants and TradeOffer lists and mutations. The API is adjusted and implemented correctly.
Gabriel Harris-Rouquette - 9 years ago
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Fix up locales
Aaron Hill - 9 years ago
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Parse vanilla trade offer multi-dimensional array
Aaron Hill - 9 years ago
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Add Nitwit career
Aaron Hill - 9 years ago
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Add Nitwit
Aaron Hill - 9 years ago
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Update attackEntityFrom @Overwrite
Aaron Hill - 9 years ago
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Fix some minor things with filtering curses. Some overwrites are still needing to be looked over.
Gabriel Harris-Rouquette - 9 years ago
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Update EntityPlayerMP#onDeath overwrite
Aaron Hill - 9 years ago
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Entity mappings and other stuff
Aaron Hill - 9 years ago
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All mixins now apply cleanly
Aaron Hill - 9 years ago
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A few more fixes
Aaron Hill - 9 years ago
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Server now gets to EULA prompt
Aaron Hill - 9 years ago
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Start updating more mixins
Aaron Hill - 9 years ago
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Start mixin cleanup. Set 'required' to false in main mixin config
Aaron Hill - 9 years ago
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It compiles
Aaron Hill - 9 years ago
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Clean up more data processors
Aaron Hill - 9 years ago
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Cleanup villagers/zombie villagers, and fix more method names
Aaron Hill - 9 years ago
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Start cleaning up CauseTracker
Aaron Hill - 9 years ago
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Fixup some player sounds and titles
Aaron Hill - 9 years ago
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Misc fixes
Aaron Hill - 9 years ago
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Clean up horses and more
Aaron Hill - 9 years ago
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Fix implementation of Zombies and ZombieData shortcuts. Pending changes required for ZombieVillagers.
Gabriel Harris-Rouquette - 9 years ago
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Use new method getArmorInventoryList()
Aaron Hill - 9 years ago
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Implement SkeletonType ourselves for backwards compatibility
Aaron Hill - 9 years ago
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Fix some more methods and ATs
Aaron Hill - 9 years ago
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Inventory method name fixes
Aaron Hill - 9 years ago
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Approaching the end of the itemstack-related changes
Aaron Hill - 9 years ago
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Fix more ItemStack and inventory methods
Aaron Hill - 9 years ago
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Fix itemstack methods and other things
Aaron Hill - 9 years ago
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Fix more method names
Aaron Hill - 9 years ago
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Fix typo in AT
Aaron Hill - 9 years ago
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Start updating a few classes
Aaron Hill - 9 years ago
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Fix broken at
Nick Conde - 9 years ago
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Begin 1.11 update
Nick Conde - 9 years ago
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Update for 1.11-pre1
Nick Conde - 9 years ago
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Repoint submodule to private repo
Nick Conde - 10 years ago
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Update to 16w42a
Nick Conde - 10 years ago
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Don't iterate over all player dat files
Aaron Hill - 9 years ago
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Process a copy of the captured transactions in packet handler
Aaron Hill - 9 years ago
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Fire 'InteractItemEvent.Primary' with no stack in hand. Fixes #1016
bloodshot - 9 years ago
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Skip further ChunkGC logic if a chunk cannot be dropped by provider.
bloodshot - 9 years ago
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fix NPE when InventoryArchetype has no InventoryDimension set
Anselm Brehme - 9 years ago
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Add ordinal to canAddEntity redirect to ignore keeping entity spam only.
bloodshot - 9 years ago
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Remove useless log spam during canAddEntity.
bloodshot - 9 years ago
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Don't add base biome populators if the chunk provider is mod provided
Nick Conde - 9 years ago
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Always fire 'DropItemEvent.Destruct' even when no items are captured.
bloodshot - 9 years ago
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Fix ClassCastException when trying to open a queried inventory
Anselm Brehme - 9 years ago
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Update SpongeAPI for ChannelRegistrar changes
simon816 - 10 years ago
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Fix build error.
bloodshot - 9 years ago
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Fix notifier and owner not being passed to block drop context.
bloodshot - 9 years ago
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Recreate player object on respawn.
bloodshot - 9 years ago
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Check for container slots with null inventories
Aaron Hill - 9 years ago
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Use proper button id for right click drag packet
Aaron Hill - 9 years ago
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Fix missing imports.
bloodshot - 9 years ago
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Move resetAttributeMap to reset method.
bloodshot - 9 years ago
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Fix respawn not resetting last health, food, and XP state at proper time.
bloodshot - 9 years ago
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Clear player inventory on death before firing DropItemEvent event.
bloodshot - 9 years ago
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Merge multi-world command fixes from pull request #498
Minecrell - 9 years ago
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Use per-world game rules where possible
Minecrell - 10 years ago
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Add optional mixin set for patching Vanilla commands for multiple worlds
Minecrell - 10 years ago
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Check for null player connection. Fixes SpongePowered/SpongeForge#1001
bloodshot - 10 years ago
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Fix owner not being passed in CollideEntityEvent cause.
bloodshot - 10 years ago
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Add default collision config for Botania Spark
Aaron Hill - 10 years ago
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Use a copy of the captured slot transactions list in the event
Aaron Hill - 10 years ago
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Implement isMainThread.
bloodshot - 10 years ago
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Remove duplicate InteractItemEvent call.
bloodshot - 10 years ago
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Add user to SpawnEntityEvent cause.
bloodshot - 10 years ago
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Avoid setting a block in an empty chunk.
bloodshot - 10 years ago
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Ensure that IMerchant is a Carrier before casting
Aaron Hill - 10 years ago
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Fix inventory not dropping outside container again. Fixes #991
bloodshot - 10 years ago
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Fix memory leak with inventory.
bloodshot - 10 years ago
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Always allow chunk load requests during dimension changes.
bloodshot - 10 years ago
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Remove chunk unload queue.
bloodshot - 10 years ago
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Re-introduce empty chunk to handle abnormal requests for chunk loads.
bloodshot - 10 years ago
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Remove unecessary mixins adding toString, put the MixinDamageSources in their proper packages.
Gabriel Harris-Rouquette - 10 years ago
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Use entities from SpawnEntityEvent, not the entity initially passed in
Aaron Hill - 10 years ago
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Improve Chunk player block tracking with fastutil maps.
Gabriel Harris-Rouquette - 10 years ago
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Fix collide impact events not passing user in cause.
bloodshot - 10 years ago
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Refactor the ordering of ChunkGC and unloads to avoid clashing.
bloodshot - 10 years ago
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Fix GameProfileQueryTask converting uuid's for no reason.
bloodshot - 10 years ago
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Cache TileEntity ticking Blocksnapshot captures.
Gabriel Harris-Rouquette - 10 years ago
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License headers
Aaron Hill - 10 years ago
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Remove getActualState for tile snapshots.
bloodshot - 10 years ago
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Cleanup handling of inventory drag events
Aaron Hill - 10 years ago
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Fire 'fake' transaction with proper ItemStack, rather than always NONe
Aaron Hill - 10 years ago
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Fix ghost items when shift double-clicking
Aaron Hill - 10 years ago
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Remove odd special handling for certain inventory click events
Aaron Hill - 10 years ago
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Add the entity being spawned to the event list
Aaron Hill - 10 years ago
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Add missing import to MixinWorldEntitySpawner.
bloodshot - 10 years ago
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Fix inventory disappearing after dropping outside of container.
bloodshot - 10 years ago
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Fix world spawner attempting to spawn entities in unloaded chunks.
bloodshot - 10 years ago
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Fix cursor not being restored on cancel. Fixes #993
bloodshot - 10 years ago
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Fix chunks not unloading properly.
bloodshot - 10 years ago
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Don't queue persisted chunks for unload.
bloodshot - 10 years ago
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Improve neighbor chunk checks.
bloodshot - 10 years ago
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Remove leftover debug.
bloodshot - 10 years ago
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Handle invalid client inventory packets. Fixes #974, Fixes #991
bloodshot - 10 years ago
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Always call detectAndSendChanges when restoring slots
Aaron Hill - 10 years ago
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Revert "Ignore duplicate inventory packets received same tick. Fixes #974"
bloodshot - 10 years ago
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Use properties from CustomInventory as well as the archetype
Aaron Hill - 10 years ago
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Ignore duplicate inventory packets received same tick. Fixes #974
bloodshot - 10 years ago
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Remove leftover debug.
bloodshot - 10 years ago
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Don't mark chunks active during block tracking.
bloodshot - 10 years ago
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Update SpongeAPI for Minecraft version change
kashike - 10 years ago
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Remove duplicated block and biome buffers.
Nick Conde - 10 years ago
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Use areNeighborsLoaded during entity activation check.
bloodshot - 10 years ago
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Update api for bump to 6.0.0
Nick Conde - 10 years ago
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Re-introduce chunk unloaded flag to avoid chunk load thrashing.
bloodshot - 10 years ago
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Move all entity captures during tick phases to instantly throw events instead of capturing.
Gabriel Harris-Rouquette - 10 years ago
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Packet processing can cause explosions as well. Fixes SpongePowered/SpongeForge#959.
Gabriel Harris-Rouquette - 10 years ago
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Shadow fields instea of methods in MixinSoundType
Aaron Hill - 10 years ago
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Update api for bleeding version update
Nick Conde - 10 years ago
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Merge 1.11 changes into bleeding. Bleeding is now 1.11 only, no longer 1.10.2.