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  1. 1.11-2157-6.0.0-BETA-1905

    1. Merge 1.11 changes into bleeding. Bleeding is now 1.11 only, no longer 1.10.2.
      Signed-off-by: Gabriel Harris-Rouquette <[email protected]>
      Gabriel Harris-Rouquette - 9 years ago
  2. 1.11-2157-6.0.0-BETA-1904

    1. Merge 1.11 changes into bleeding. Bleeding is now 1.11 only, no longer 1.10.2.
      Signed-off-by: Gabriel Harris-Rouquette <[email protected]>
      Gabriel Harris-Rouquette - 9 years ago
    2. Update SpongeCommon for InteractItemEvent refactor.
      bloodshot - 9 years ago
    3. Bump common for various client related fixes.
      Gabriel Harris-Rouquette - 9 years ago
    4. Update SpongeCommon for InteractItemEvent and piston fixes.
      bloodshot - 9 years ago
    5. Update SpongeCommon for projectile tracking fixes.
      bloodshot - 9 years ago
    6. Show -79 older commits.
    SpongeCommon
    1. Merge in 1.11 changes. Bleeding is now officially 1.11 only, no longer 1.10.2 changes.
      Gabriel Harris-Rouquette - 9 years ago
    2. Refactor InteractItemEvent to contain hit target and interaction point.
      bloodshot - 9 years ago
    3. Fix various client related cast crashes. Suppress warnings on deprecated method and class uses.
      Gabriel Harris-Rouquette - 9 years ago
    4. Pass interaction point with InteractItemEvent where possible. Fixes #1033
      bloodshot - 9 years ago
    5. Add missing import to PacketUtil.
      bloodshot - 9 years ago
    6. Fire 'ChangeBlockEvent.Pre' for pistons. Fixes #1029
      bloodshot - 9 years ago
    7. Update client if InteractItemEvent is cancelled before block placement.
      bloodshot - 9 years ago
    8. Merge data processor for DirectionalData on Hanging entities
      Walker Crouse - 9 years ago
    9. Fix projectile source for throwables.
      bloodshot - 9 years ago
    10. Don't initialize subject on user init.
      bloodshot - 9 years ago
    11. Fix projectile source for throwables.
      bloodshot - 9 years ago
    12. Don't initialize subject on user init.
      bloodshot - 9 years ago
    13. Implement DataProcessor for Hanging entity
      Walker Crouse - 9 years ago
    14. Remove all usages of EntityList.REGISTRY because it does not exist on Forge
      Minecrell - 9 years ago
    15. Fix BungeeCord module
      Minecrell - 9 years ago
    16. Change srg names to MCP names
      Aaron Hill - 9 years ago
    17. Fix MixinMerchant methods not being remapped
      Aaron Hill - 9 years ago
    18. Finish mappings update
      Minecrell - 9 years ago
    19. Update mcp mappings
      Nick Conde - 9 years ago
    20. Update SpongeAPI
      Minecrell - 9 years ago
    21. Merge 'feature/expose-plugin-dependencies' into bleeding
      Minecrell - 9 years ago
    22. Cleanup launch and Platform API implementation
      Minecrell - 9 years ago
    23. Update for Platform API changes
      Minecrell - 9 years ago
    24. Generate mcmod.info file for the implementations
      Minecrell - 9 years ago
    25. Fix usage of WorldProvider#getHasNoSky
      Aaron Hill - 9 years ago
    26. Remove unecessary @Redirect
      Aaron Hill - 9 years ago
    27. Update database drivers
      Minecrell - 9 years ago
    28. Fix some more mappings after getting the game to run.
      Gabriel Harris-Rouquette - 9 years ago
    29. Finish 1.11 mapping update
      Nick Conde - 9 years ago
    30. Fix more mappings.
      Gabriel Harris-Rouquette - 9 years ago
    31. Update mappings to latest mcp
      Nick Conde - 9 years ago
    32. Fix stop sleeping phase captures.
      Gabriel Harris-Rouquette - 9 years ago
    33. Update Gradle wrapper to 3.2
      Minecrell - 9 years ago
    34. Enable entity mixins.
      Gabriel Harris-Rouquette - 9 years ago
    35. Update to 1.11
      Nick Conde - 9 years ago
    36. Update to 1.11
      Nick Conde - 9 years ago
    37. Add implementation of LlamaSpit and ShulkerBox.
      Gabriel Harris-Rouquette - 9 years ago
    38. Update skeleton implementation. Update redirect in MixinAbstractSkeleton.
      Gabriel Harris-Rouquette - 9 years ago
    39. Expand more of the entity implementation for 1.11 api changes. Still need to finish some data aspects for them.
      Gabriel Harris-Rouquette - 9 years ago
    40. Make CustomInventory listeners work for CustomContainers
      Aaron Hill - 9 years ago
    41. Implement new Horse related APIs.
      Gabriel Harris-Rouquette - 9 years ago
    42. Update EntityMob#attackEntityAsMob @Overwrite
      Aaron Hill - 9 years ago
    43. Update protocol version
      Minecrell - 9 years ago
    44. Fix Merchants and TradeOffer lists and mutations. The API is adjusted and implemented correctly.
      Gabriel Harris-Rouquette - 9 years ago
    45. Fix up locales
      Aaron Hill - 9 years ago
    46. Parse vanilla trade offer multi-dimensional array
      Aaron Hill - 9 years ago
    47. Add Nitwit career
      Aaron Hill - 9 years ago
    48. Add Nitwit
      Aaron Hill - 9 years ago
    49. Update attackEntityFrom @Overwrite
      Aaron Hill - 9 years ago
    50. Fix some minor things with filtering curses. Some overwrites are still needing to be looked over.
      Gabriel Harris-Rouquette - 9 years ago
    51. Update EntityPlayerMP#onDeath overwrite
      Aaron Hill - 9 years ago
    52. Entity mappings and other stuff
      Aaron Hill - 9 years ago
    53. All mixins now apply cleanly
      Aaron Hill - 9 years ago
    54. A few more fixes
      Aaron Hill - 9 years ago
    55. Server now gets to EULA prompt
      Aaron Hill - 9 years ago
    56. Start updating more mixins
      Aaron Hill - 9 years ago
    57. Start mixin cleanup. Set 'required' to false in main mixin config
      Aaron Hill - 9 years ago
    58. It compiles
      Aaron Hill - 9 years ago
    59. Clean up more data processors
      Aaron Hill - 9 years ago
    60. Cleanup villagers/zombie villagers, and fix more method names
      Aaron Hill - 9 years ago
    61. Start cleaning up CauseTracker
      Aaron Hill - 9 years ago
    62. Fixup some player sounds and titles
      Aaron Hill - 9 years ago
    63. Misc fixes
      Aaron Hill - 9 years ago
    64. Clean up horses and more
      Aaron Hill - 9 years ago
    65. Fix implementation of Zombies and ZombieData shortcuts. Pending changes required for ZombieVillagers.
      Gabriel Harris-Rouquette - 9 years ago
    66. Use new method getArmorInventoryList()
      Aaron Hill - 9 years ago
    67. Implement SkeletonType ourselves for backwards compatibility
      Aaron Hill - 9 years ago
    68. Fix some more methods and ATs
      Aaron Hill - 9 years ago
    69. Inventory method name fixes
      Aaron Hill - 9 years ago
    70. Approaching the end of the itemstack-related changes
      Aaron Hill - 9 years ago
    71. Fix more ItemStack and inventory methods
      Aaron Hill - 9 years ago
    72. Fix itemstack methods and other things
      Aaron Hill - 9 years ago
    73. Fix more method names
      Aaron Hill - 9 years ago
    74. Fix typo in AT
      Aaron Hill - 9 years ago
    75. Start updating a few classes
      Aaron Hill - 9 years ago
    76. Fix broken at
      Nick Conde - 9 years ago
    77. Begin 1.11 update
      Nick Conde - 9 years ago
    78. Update for 1.11-pre1
      Nick Conde - 9 years ago
    79. Repoint submodule to private repo
      Nick Conde - 10 years ago
    80. Update to 16w42a
      Nick Conde - 10 years ago
    81. Don't iterate over all player dat files
      Aaron Hill - 9 years ago
    82. Process a copy of the captured transactions in packet handler
      Aaron Hill - 9 years ago
    83. Fire 'InteractItemEvent.Primary' with no stack in hand. Fixes #1016
      bloodshot - 9 years ago
    84. Skip further ChunkGC logic if a chunk cannot be dropped by provider.
      bloodshot - 9 years ago
    85. fix NPE when InventoryArchetype has no InventoryDimension set
      Anselm Brehme - 9 years ago
    86. Add ordinal to canAddEntity redirect to ignore keeping entity spam only.
      bloodshot - 9 years ago
    87. Remove useless log spam during canAddEntity.
      bloodshot - 9 years ago
    88. Don't add base biome populators if the chunk provider is mod provided
      Nick Conde - 9 years ago
    89. Always fire 'DropItemEvent.Destruct' even when no items are captured.
      bloodshot - 9 years ago
    90. Fix ClassCastException when trying to open a queried inventory
      Anselm Brehme - 9 years ago
    91. Update SpongeAPI for ChannelRegistrar changes
      simon816 - 10 years ago
    92. Fix build error.
      bloodshot - 9 years ago
    93. Fix notifier and owner not being passed to block drop context.
      bloodshot - 9 years ago
    94. Recreate player object on respawn.
      bloodshot - 9 years ago
    95. Check for container slots with null inventories
      Aaron Hill - 9 years ago
    96. Use proper button id for right click drag packet
      Aaron Hill - 9 years ago
    97. Fix missing imports.
      bloodshot - 9 years ago
    98. Move resetAttributeMap to reset method.
      bloodshot - 9 years ago
    99. Fix respawn not resetting last health, food, and XP state at proper time.
      bloodshot - 9 years ago
    100. Clear player inventory on death before firing DropItemEvent event.
      bloodshot - 9 years ago
    101. Merge multi-world command fixes from pull request #498
      Minecrell - 9 years ago
    102. Use per-world game rules where possible
      Minecrell - 10 years ago
    103. Add optional mixin set for patching Vanilla commands for multiple worlds
      Minecrell - 10 years ago
    104. Check for null player connection. Fixes SpongePowered/SpongeForge#1001
      bloodshot - 10 years ago
    105. Fix owner not being passed in CollideEntityEvent cause.
      bloodshot - 10 years ago
    106. Add default collision config for Botania Spark
      Aaron Hill - 10 years ago
    107. Use a copy of the captured slot transactions list in the event
      Aaron Hill - 10 years ago
    108. Implement isMainThread.
      bloodshot - 10 years ago
    109. Remove duplicate InteractItemEvent call.
      bloodshot - 10 years ago
    110. Add user to SpawnEntityEvent cause.
      bloodshot - 10 years ago
    111. Avoid setting a block in an empty chunk.
      bloodshot - 10 years ago
    112. Ensure that IMerchant is a Carrier before casting
      Aaron Hill - 10 years ago
    113. Fix inventory not dropping outside container again. Fixes #991
      bloodshot - 10 years ago
    114. Fix memory leak with inventory.
      bloodshot - 10 years ago
    115. Always allow chunk load requests during dimension changes.
      bloodshot - 10 years ago
    116. Remove chunk unload queue.
      bloodshot - 10 years ago
    117. Re-introduce empty chunk to handle abnormal requests for chunk loads.
      bloodshot - 10 years ago
    118. Remove unecessary mixins adding toString, put the MixinDamageSources in their proper packages.
      Gabriel Harris-Rouquette - 10 years ago
    119. Use entities from SpawnEntityEvent, not the entity initially passed in
      Aaron Hill - 10 years ago
    120. Improve Chunk player block tracking with fastutil maps.
      Gabriel Harris-Rouquette - 10 years ago
    121. Fix collide impact events not passing user in cause.
      bloodshot - 10 years ago
    122. Refactor the ordering of ChunkGC and unloads to avoid clashing.
      bloodshot - 10 years ago
    123. Fix GameProfileQueryTask converting uuid's for no reason.
      bloodshot - 10 years ago
    124. Cache TileEntity ticking Blocksnapshot captures.
      Gabriel Harris-Rouquette - 10 years ago
    125. License headers
      Aaron Hill - 10 years ago
    126. Remove getActualState for tile snapshots.
      bloodshot - 10 years ago
    127. Cleanup handling of inventory drag events
      Aaron Hill - 10 years ago
    128. Fire 'fake' transaction with proper ItemStack, rather than always NONe
      Aaron Hill - 10 years ago
    129. Fix ghost items when shift double-clicking
      Aaron Hill - 10 years ago
    130. Remove odd special handling for certain inventory click events
      Aaron Hill - 10 years ago
    131. Add the entity being spawned to the event list
      Aaron Hill - 10 years ago
    132. Add missing import to MixinWorldEntitySpawner.
      bloodshot - 10 years ago
    133. Fix inventory disappearing after dropping outside of container.
      bloodshot - 10 years ago
    134. Fix world spawner attempting to spawn entities in unloaded chunks.
      bloodshot - 10 years ago
    135. Fix cursor not being restored on cancel. Fixes #993
      bloodshot - 10 years ago
    136. Fix chunks not unloading properly.
      bloodshot - 10 years ago
    137. Don't queue persisted chunks for unload.
      bloodshot - 10 years ago
    138. Improve neighbor chunk checks.
      bloodshot - 10 years ago
    139. Remove leftover debug.
      bloodshot - 10 years ago
    140. Handle invalid client inventory packets. Fixes #974, Fixes #991
      bloodshot - 10 years ago
    141. Always call detectAndSendChanges when restoring slots
      Aaron Hill - 10 years ago
    142. Revert "Ignore duplicate inventory packets received same tick. Fixes #974"
      bloodshot - 10 years ago
    143. Use properties from CustomInventory as well as the archetype
      Aaron Hill - 10 years ago
    144. Ignore duplicate inventory packets received same tick. Fixes #974
      bloodshot - 10 years ago
    145. Remove leftover debug.
      bloodshot - 10 years ago
    146. Don't mark chunks active during block tracking.
      bloodshot - 10 years ago
    147. Update SpongeAPI for Minecraft version change
      kashike - 10 years ago
    148. Remove duplicated block and biome buffers.
      Nick Conde - 10 years ago
    149. Use areNeighborsLoaded during entity activation check.
      bloodshot - 10 years ago
    150. Update api for bump to 6.0.0
      Nick Conde - 10 years ago
    151. Re-introduce chunk unloaded flag to avoid chunk load thrashing.
      bloodshot - 10 years ago
    152. Move all entity captures during tick phases to instantly throw events instead of capturing.
      Gabriel Harris-Rouquette - 10 years ago
    153. Packet processing can cause explosions as well. Fixes SpongePowered/SpongeForge#959.
      Gabriel Harris-Rouquette - 10 years ago
    154. Shadow fields instea of methods in MixinSoundType
      Aaron Hill - 10 years ago
    155. Update api for bleeding version update
      Nick Conde - 10 years ago