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  1. 1.12.2-2705-7.1.0-BETA-3293

    1. Merge PhaseTracker changes to enable on-demand StackFrames. Improves performance overall.
      Not likely to cause issues, but neighbor notifications are likely to be much faster as well.
      
      Signed-off-by: Gabriel Harris-Rouquette <[email protected]>
      Gabriel Harris-Rouquette - 8 years ago
    2. Bump common for some fixes. The structure of the lazy loading
      Gabriel Harris-Rouquette - 8 years ago
    3. Some minor changes to get things working while the forge event factory is being rewritten in another branch.
      Gabriel Harris-Rouquette - 8 years ago
    4. Merge stable-7 into branch for development with some fixes.
      Gabriel Harris-Rouquette - 8 years ago
    5. Bump common for various small fixes with forge compatibiilty.
      Gabriel Harris-Rouquette - 8 years ago
    6. Show -2 older commits.
    SpongeCommon
    1. Merge changes to allow for creating StackFrames on demand based on PhaseStates. Merges #1987.
      Gabriel Harris-Rouquette - 8 years ago
    2. Since we now check if hasCaptures before unwinding, we need to make inventory contexts have captures always to process any inventories affected.
      Gabriel Harris-Rouquette - 8 years ago
    3. We do not need a new stackframe for the phase state being switched on window close. The PacketState will automatically push a frame.
      Gabriel Harris-Rouquette - 8 years ago
    4. Apparently somehow the neighbornotification context is being told to set the notifier multiple times? Just ignore it and set the field directly i guess....
      Gabriel Harris-Rouquette - 8 years ago
    5. Move TimingHandler to use the SpongeImplHooks isMainThread check. Allows for tests to pass.
      Gabriel Harris-Rouquette - 8 years ago
    6. Indiana State and the Last Context
      Gabriel Harris-Rouquette - 8 years ago
    7. Indiana State and the Temple of Phase.
      Gabriel Harris-Rouquette - 8 years ago
    8. Raiders of the Lost Phase.
      Gabriel Harris-Rouquette - 8 years ago
    9. CompletePhase should never provide context information as there is none. There are possible chances where multiple frames can be pushed within a single phase state, so make the phase context hold a stack of stackframes.
      Gabriel Harris-Rouquette - 8 years ago
    10. Minor fixes and changes. Reduces a frame usage to lazy evaluation when running synchronized tasks.
      Gabriel Harris-Rouquette - 8 years ago
    11. Clear up some frame creation. Reminder: make worlds still push themselves to the cause at the start of the world tick.
      Gabriel Harris-Rouquette - 8 years ago
    12. Make sure to reset the flag if we are popping and there are no more modifiers available in the cause stack manager.
      Gabriel Harris-Rouquette - 8 years ago
    13. Merge stable-7 fixes into branch for updates and bug fixes. This also makes sure that bugs are not being fixed twice.
      Gabriel Harris-Rouquette - 8 years ago
    14. Make the actual lazy evaluation of the phase frame being pushed and popped a working thing.
      Gabriel Harris-Rouquette - 8 years ago
    15. Some changes to get things working. The game launches now, but due to the way Advancements are being loaded,
      Gabriel Harris-Rouquette - 8 years ago
    16. Make sure to pop the frame from the phase context if it was populated.
      Gabriel Harris-Rouquette - 8 years ago
    17. Properly attach the stack frame when the consumer is called.
      Gabriel Harris-Rouquette - 8 years ago
    18. Add BiConsumers for the StackFrame and the current PhaseContext. Keep track of the pushed biconsumers
      Gabriel Harris-Rouquette - 8 years ago
    19. Add simple method to add consumers of stack frames.
      Gabriel Harris-Rouquette - 8 years ago
    20. Don't unwind if nothing was captured.
      bloodshot - 8 years ago
  2. 1.12.2-2705-7.1.0-BETA-3292

  3. 1.12.2-2705-7.1.0-BETA-3291

  4. 1.12.2-2705-7.1.0-BETA-3290

  5. 1.12.2-2705-7.1.0-BETA-3289

  6. 1.12.2-2705-7.1.0-BETA-3288

    1. Update for ShouldFire field fixes
      Aaron Hill - 8 years ago
    SpongeCommon
    1. Ensure that all fields in ShouldFire are valid
      Aaron Hill - 8 years ago
  7. 1.12.2-2705-7.1.0-BETA-3287

    1. Bump SpongeCommon for bed respawn fixes
      Aaron Hill - 8 years ago
    SpongeCommon
    1. Fix bed respawn behavior near the world border
      Aaron Hill - 8 years ago
  8. 1.12.2-2705-7.1.0-BETA-3286

    1. Update SpongeCommon for entity mob spawn fix.
      bloodshot - 8 years ago
    SpongeCommon
    1. Fix entity mobs not spawning.
      bloodshot - 8 years ago
    2. Check if block track logging is enabled before checking id.
      bloodshot - 8 years ago
  9. 1.12.2-2705-7.1.0-BETA-3285

  10. 1.12.2-2705-7.1.0-BETA-3284