All builds
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1.12.2-2705-7.1.0-BETA-3293
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Merge PhaseTracker changes to enable on-demand StackFrames. Improves performance overall.
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Gabriel Harris-Rouquette - 8 years ago -
Bump common for some fixes. The structure of the lazy loading
Gabriel Harris-Rouquette - 8 years ago
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Some minor changes to get things working while the forge event factory is being rewritten in another branch.
Gabriel Harris-Rouquette - 8 years ago
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Merge stable-7 into branch for development with some fixes.
Gabriel Harris-Rouquette - 8 years ago
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Bump common for various small fixes with forge compatibiilty.
Gabriel Harris-Rouquette - 8 years ago
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Fixes for SpongeCommon changes. Have to mix into SpongeImplHooks due to classloading
Gabriel Harris-Rouquette - 8 years ago
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Introduce even faster thread checks.
Gabriel Harris-Rouquette - 8 years ago
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SpongeCommon
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Merge changes to allow for creating StackFrames on demand based on PhaseStates. Merges #1987.
Gabriel Harris-Rouquette - 8 years ago
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Since we now check if hasCaptures before unwinding, we need to make inventory contexts have captures always to process any inventories affected.
Gabriel Harris-Rouquette - 8 years ago
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We do not need a new stackframe for the phase state being switched on window close. The PacketState will automatically push a frame.
Gabriel Harris-Rouquette - 8 years ago
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Apparently somehow the neighbornotification context is being told to set the notifier multiple times? Just ignore it and set the field directly i guess....
Gabriel Harris-Rouquette - 8 years ago
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Move TimingHandler to use the SpongeImplHooks isMainThread check. Allows for tests to pass.
Gabriel Harris-Rouquette - 8 years ago
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Indiana State and the Last Context
Gabriel Harris-Rouquette - 8 years ago
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Indiana State and the Temple of Phase.
Gabriel Harris-Rouquette - 8 years ago
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Raiders of the Lost Phase.
Gabriel Harris-Rouquette - 8 years ago
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CompletePhase should never provide context information as there is none. There are possible chances where multiple frames can be pushed within a single phase state, so make the phase context hold a stack of stackframes.
Gabriel Harris-Rouquette - 8 years ago
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Minor fixes and changes. Reduces a frame usage to lazy evaluation when running synchronized tasks.
Gabriel Harris-Rouquette - 8 years ago
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Clear up some frame creation. Reminder: make worlds still push themselves to the cause at the start of the world tick.
Gabriel Harris-Rouquette - 8 years ago
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Make sure to reset the flag if we are popping and there are no more modifiers available in the cause stack manager.
Gabriel Harris-Rouquette - 8 years ago
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Merge stable-7 fixes into branch for updates and bug fixes. This also makes sure that bugs are not being fixed twice.
Gabriel Harris-Rouquette - 8 years ago
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Make the actual lazy evaluation of the phase frame being pushed and popped a working thing.
Gabriel Harris-Rouquette - 8 years ago
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Some changes to get things working. The game launches now, but due to the way Advancements are being loaded,
Gabriel Harris-Rouquette - 8 years ago
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Make sure to pop the frame from the phase context if it was populated.
Gabriel Harris-Rouquette - 8 years ago
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Properly attach the stack frame when the consumer is called.
Gabriel Harris-Rouquette - 8 years ago
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Add BiConsumers for the StackFrame and the current PhaseContext. Keep track of the pushed biconsumers
Gabriel Harris-Rouquette - 8 years ago
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Add simple method to add consumers of stack frames.
Gabriel Harris-Rouquette - 8 years ago
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Don't unwind if nothing was captured.
bloodshot - 8 years ago
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Merge PhaseTracker changes to enable on-demand StackFrames. Improves performance overall.
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1.12.2-2705-7.1.0-BETA-3292
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Update SpongeCommon for UserStorageService#getAll edge case fix
Daniel Naylor - 8 years ago
SpongeCommon
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Fix UserStorageService#getAll() returning incorrect GameProfiles
Daniel Naylor - 8 years ago
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Update SpongeCommon for UserStorageService#getAll edge case fix
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1.12.2-2705-7.1.0-BETA-3291
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Update SpongeCommon for collide NPE fix.
bloodshot - 8 years ago
SpongeCommon
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Fix NPE in handleBlockCollideEvent. Fixes SpongePowered/SpongeForge#2291
bloodshot - 8 years ago
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Update SpongeCommon for collide NPE fix.
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1.12.2-2705-7.1.0-BETA-3290
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Bump SpongeCommon for drop capture fix
Aaron Hill - 8 years ago
SpongeCommon
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Process captured drops if IPhaseState performs drop capturing.
Aaron Hill - 8 years ago
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Bump SpongeCommon for drop capture fix
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1.12.2-2705-7.1.0-BETA-3289
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Bump SpongeCommon for error message improvements
Aaron Hill - 8 years ago
SpongeCommon
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Log classes for unregistered Entites/TEs in TimingHistory
Aaron Hill - 8 years ago
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Bump SpongeCommon for error message improvements
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1.12.2-2705-7.1.0-BETA-3288
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Update for ShouldFire field fixes
Aaron Hill - 8 years ago
SpongeCommon
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Ensure that all fields in ShouldFire are valid
Aaron Hill - 8 years ago
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Update for ShouldFire field fixes
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1.12.2-2705-7.1.0-BETA-3287
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Bump SpongeCommon for bed respawn fixes
Aaron Hill - 8 years ago
SpongeCommon
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Fix bed respawn behavior near the world border
Aaron Hill - 8 years ago
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Bump SpongeCommon for bed respawn fixes
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1.12.2-2705-7.1.0-BETA-3286
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Update SpongeCommon for entity mob spawn fix.
bloodshot - 8 years ago
SpongeCommon
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Fix entity mobs not spawning.
bloodshot - 8 years ago
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Check if block track logging is enabled before checking id.
bloodshot - 8 years ago
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Update SpongeCommon for entity mob spawn fix.
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1.12.2-2705-7.1.0-BETA-3285
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Update SpongeCommon for timings config improvement.
bloodshot - 8 years ago
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Update SpongeCommon for timings config improvement.
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1.12.2-2705-7.1.0-BETA-3284
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Update SpongeCommon for timings config improvement.
bloodshot - 8 years ago
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Update SpongeCommon for timings config improvement.