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  1. 1.12.2-2768-7.1.6-RC3573

  2. 1.12.2-2768-7.1.6-RC3572

  3. 1.12.2-2768-7.1.6-RC3571

    1. Fix server thread check on dedicated client
      …
      On the dedicated client, we still run things on the server thread when
      the server is 'almost' shut down - specifically, firing the
      ServerStoppedEvent. To ensure that the CauseStackManager doesn't
      erroneously detect us as being off the main thread, we only null out the
      cached thread when the server thread is about to exit.
      Aaron1011 - 8 years ago
  4. 1.12.2-2768-7.1.6-RC3570

  5. 1.12.2-2768-7.1.6-RC3569

  6. 1.12.2-2768-7.1.6-RC3568

  7. 1.12.2-2768-7.1.6-RC3567

  8. 1.12.2-2768-7.1.6-RC3566

    1. Merge pull request #2605 from SpongePowered/revert-2604-dev-env-fix
      …
      Revert "Fix NPE with SidedDelegate"
      kashike - 8 years ago
    2. Revert "Fix NPE with SidedDelegate"
      kashike - 8 years ago
  9. 1.12.2-2768-7.1.6-RC3565

    1. Merge pull request #2604 from lolnetnz/dev-env-fix
      …
      Fix NPE with SidedDelegate
      kashike - 8 years ago
    2. Fix NPE with SidedDelegate
      lxgaming - 8 years ago
  10. 1.12.2-2768-7.1.6-RC3564

    1. Fix thread checks for clients connected to servers. The issue was that the
      …
      Server thread would be null, causing the PhaseTracker to get called in any
      context of the game, regardless of actual threads. This change now keeps
      the Client thread reference in check to allow fast client checks, and
      therefor easier verification that SpongeForge on the client will be able
      to say whether it's controlling a server or not. The emphasis here is that
      when the world is being controlled by a remote server, we do not want the
      PhaseTracker to be doing anything on any thread, or on any context of the
      client.
      
      Signed-off-by: Gabriel Harris-Rouquette <[email protected]>
      gabizou - 8 years ago