Sponge Downloads

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  1. 1.16.5-36.2.5-8.1.0-RC1334

    1. Fix volume stream arg validation
      aromaa - 3 years ago
  2. 1.16.5-36.2.5-8.1.0-RC1333

    1. Fixes for inventory offer
      thanks to @aromaa for the initial work
      fixes #3857
      Anselm Brehme - 3 years ago
  3. 1.16.5-36.2.5-8.1.0-RC1331

  4. 1.16.5-36.2.5-8.1.0-RC1328

    1. Fixes for schema loading
      aromaa - 3 years ago
  5. 1.16.5-36.2.5-8.1.0-RC1324

    1. Track direct chunk access
      Yeregorix - 3 years ago
  6. 1.16.5-36.2.5-8.1.0-RC1321

    1. Don't fire events from non chunk IO workers
      Fixes #3854
      aromaa - 3 years ago
  7. 1.16.5-36.2.5-8.1.0-RC1320

  8. 1.16.5-36.2.5-8.1.0-RC1313

    1. Fix forge interactions (#3844)
      * Fix Forge right click block
      
      * Cleanup left click block
      
      * Cleanup interact entity
      
      * Use Forge reach distance
      Yeregorix - 3 years ago
  9. 1.16.5-36.2.5-8.1.0-RC1312

    1. Support modded light blocks
      Yeregorix - 3 years ago
    2. Support modded tile entities
      Yeregorix - 3 years ago
  10. 1.16.5-36.2.5-8.1.0-RC1305

    1. Prevent invalid status responses with empty/dummy player UUIDs (#3831)
      Right now SpongeGameProfile.toMcProfile() converts all SpongeAPI GameProfiles
      with empty UUIDs (= new UUID(0, 0)) to authlib GameProfiles with a null UUID.
      
      This is fine in most cases but problematic for the sample/player list in
      the status response. Empty UUIDs can be used there to create dummy entries,
      to display custom messages in the server list instead of the online players.
      (See e.g. https://github.com/Minecrell/ServerListPlus/wiki/Status-Configuration#player-hover-messages)
      
      The Minecraft client completely rejects status responses that contain
      GameProfiles with null UUIDs and/or null names. This is why it is
      important that the empty UUID is not converted to a null UUID.
      
      Prevent sending invalid responses to the client by making sure both
      UUID and name are non-null in the player samples of the status response.
      
      This fixes a regression in API 8 when using the ServerListPlus plugin
      on Sponge. The problem was likely introduced in some GameProfile refactoring
      (API 7 worked fine).
      Stephan - 3 years ago