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  1. 1.21.1-52.0.3-12.0.0-RC1903 Experimental

  2. 1.21.1-52.0.3-12.0.0-RC1902 Experimental

  3. 1.21.1-52.0.3-12.0.0-RC1901 Experimental

    1. Fix registries that rely on order
      Vanilla no longer allows to register items to arbitrary
      ids but some of our registries rely on this due to the
      way vanilla stores this data and has no natural registries
      for them.
      
      Fixing this by registering the items in the order we want
      them to be present in and then verying their ids match the
      ones we expected afterwards.
      
      While this is very brittle, it is the most straight forward
      way to ensure we stay in sync with vanilla elements
      without more complex changes.
      aromaa - 2 years ago
  4. 1.21.1-52.0.3-12.0.0-RC1899 Experimental

    1. Fix edge cases in player respawn
      Fixes #4124
      aromaa - 2 years ago
  5. 1.21.1-52.0.3-12.0.0-RC1895 Experimental

    1. Dont process packets while shutting down
      Fixes the infamous shutdown message of internal ISE exception
      due to asynchronous thread access to PhaseTracker
      aromaa - 2 years ago
  6. 1.21.1-52.0.3-12.0.0-RC1894 Experimental

  7. 1.21.1-52.0.3-12.0.0-RC1891 Experimental

  8. 1.21.1-52.0.3-12.0.0-RC1890 Experimental

  9. 1.21.1-52.0.3-12.0.0-RC1884 Experimental

  10. 1.21.1-52.0.3-12.0.0-RC1883 Experimental

    1. Disable entity activation range
      This patch is broken as is and Mojang has since introduced
      simulation distance which more or less makes this deprecated.
      
      The code also had logic bug where it tried to only tick
      entities in unloaded chunks, contrary to what we wanted,
      which would only rarely surface.
      aromaa - 2 years ago