All builds
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1.12.2-7.1.0-BETA-87
SpongeCommon
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Update API for command args fix with flags.
dualspiral - 8 years ago
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Check if criterion is available before retrieving.
bloodmc - 8 years ago
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Fix typo in MixinTileEntity.
bloodmc - 8 years ago
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Don't clear active chunk if a TE is invalidated during tick.
bloodmc - 8 years ago
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Don't fire Creeper explosive events on the client
Aaron1011 - 8 years ago
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Update API for command args fix with flags.
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1.12.2-7.1.0-BETA-86
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Use asynchronous Log4j 2 loggers
stephan-gh - 8 years ago
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Use asynchronous Log4j 2 loggers
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1.12.2-7.1.0-BETA-85
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Update to TerminalConsoleAppender 1.1.0
stephan-gh - 8 years ago
SpongeCommon
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Fix async chunk load when calling setSkylightUpdated.
bloodmc - 8 years ago
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Update to TerminalConsoleAppender 1.1.0
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1.12.2-7.1.0-BETA-84
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Update SpongeCommon
Faithcaio - 8 years ago
SpongeCommon
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Add properties for EquipmentTypes under PlayerInventoryLens
Faithcaio - 8 years ago
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Bump API for command quality of life updates
dualspiral - 8 years ago
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Offhand is an EquipmentSlot
Faithcaio - 8 years ago
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Fix Vanilla size calculation bug in BlockStateContainer#getSerializedSize
Aaron1011 - 8 years ago
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Move packet timestamps to SpongeCommonEventFactory.
bloodmc - 8 years ago
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Fix scheduled tasks creating phases async.
bloodmc - 8 years ago
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Update SpongeCommon
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1.12.2-7.1.0-BETA-83
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Add license header
Aaron1011 - 8 years ago
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Update Spongevanilla for Forge event refactor changes
Aaron1011 - 8 years ago
SpongeCommon
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Fix MoveEntityEvent not firing for non-players.
bloodmc - 8 years ago
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Improve packet unwind performance.
bloodmc - 8 years ago
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Move event code out of PacketUtil to MixinNetHandlerPlayServer.
bloodmc - 8 years ago
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Minor changes to support SF event factories.
bloodmc - 8 years ago
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Make getHandlerCache public
Aaron1011 - 8 years ago
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Fix fakeplayer advancement errors.
bloodmc - 8 years ago
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Add another safety check for advancement isDone.
bloodmc - 8 years ago
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Fix login exception with advancements.
bloodmc - 8 years ago
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Ensure null EnumDifficulty types are not being set onto worldinfos.
gabizou - 8 years ago
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Add license header
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1.12.2-7.1.0-BETA-81
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Update SpongeCommon
Faithcaio - 8 years ago
SpongeCommon
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Do not capture slot restore and do not include crafting output in both events
Faithcaio - 8 years ago
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Removing a lot of generics from Inventory Impl
Faithcaio - 8 years ago
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Inventory Lens Privacy
Faithcaio - 8 years ago
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Fix random issue where the packet being processed does not have a player with it (usually from unknown packets).
gabizou - 8 years ago
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Fix cause frame during player packets.
bloodmc - 8 years ago
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Add BrokenMods configuration category
Aaron1011 - 8 years ago
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Inventory Lens Privacy
Faithcaio - 8 years ago
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Packets are special. they always need unwinding and handling.
gabizou - 8 years ago
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Default to unknown packet states, not empty packet states.
gabizou - 8 years ago
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Boolean fail... Also, interaction states need to have logic ran.
gabizou - 8 years ago
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Update SpongeCommon
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1.12.2-7.1.0-BETA-80
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Bump common for various updates and experimental changes. Refer to the common updates to find out as thereare countless.
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gabizou - 8 years ago
SpongeCommon
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Merge changes to allow for creating StackFrames on demand based on PhaseStates. Merges #1987.
gabizou - 8 years ago
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Since we now check if hasCaptures before unwinding, we need to make inventory contexts have captures always to process any inventories affected.
gabizou - 8 years ago
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We do not need a new stackframe for the phase state being switched on window close. The PacketState will automatically push a frame.
gabizou - 8 years ago
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Apparently somehow the neighbornotification context is being told to set the notifier multiple times? Just ignore it and set the field directly i guess....
gabizou - 8 years ago
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Move TimingHandler to use the SpongeImplHooks isMainThread check. Allows for tests to pass.
gabizou - 8 years ago
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Indiana State and the Last Context
gabizou - 8 years ago
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Indiana State and the Temple of Phase.
gabizou - 8 years ago
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Raiders of the Lost Phase.
gabizou - 8 years ago
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CompletePhase should never provide context information as there is none. There are possible chances where multiple frames can be pushed within a single phase state, so make the phase context hold a stack of stackframes.
gabizou - 8 years ago
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Minor fixes and changes. Reduces a frame usage to lazy evaluation when running synchronized tasks.
gabizou - 8 years ago
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Clear up some frame creation. Reminder: make worlds still push themselves to the cause at the start of the world tick.
gabizou - 8 years ago
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Make sure to reset the flag if we are popping and there are no more modifiers available in the cause stack manager.
gabizou - 8 years ago
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Merge stable-7 fixes into branch for updates and bug fixes. This also makes sure that bugs are not being fixed twice.
gabizou - 8 years ago
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Make the actual lazy evaluation of the phase frame being pushed and popped a working thing.
gabizou - 8 years ago
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Some changes to get things working. The game launches now, but due to the way Advancements are being loaded,
gabizou - 8 years ago
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Make sure to pop the frame from the phase context if it was populated.
gabizou - 8 years ago
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Properly attach the stack frame when the consumer is called.
gabizou - 8 years ago
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Add BiConsumers for the StackFrame and the current PhaseContext. Keep track of the pushed biconsumers
gabizou - 8 years ago
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Add simple method to add consumers of stack frames.
gabizou - 8 years ago
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Don't unwind if nothing was captured.
bloodmc - 8 years ago
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Bump common for various updates and experimental changes. Refer to the common updates to find out as thereare countless.
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1.12.2-7.1.0-BETA-79
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Update SpongeCommon for many fixes
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dualspiral - 8 years ago
SpongeCommon
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Fix UserStorageService#getAll() returning incorrect GameProfiles
dualspiral - 8 years ago
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Fix NPE in handleBlockCollideEvent. Fixes SpongePowered/SpongeForge#2291
bloodmc - 8 years ago
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Process captured drops if IPhaseState performs drop capturing.
Aaron1011 - 8 years ago
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Log classes for unregistered Entites/TEs in TimingHistory
Aaron1011 - 8 years ago
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Ensure that all fields in ShouldFire are valid
Aaron1011 - 8 years ago
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Fix bed respawn behavior near the world border
Aaron1011 - 8 years ago
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Fix entity mobs not spawning.
bloodmc - 8 years ago
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Check if block track logging is enabled before checking id.
bloodmc - 8 years ago
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Disable verbose timings by default to improve CPU usage.
bloodmc - 8 years ago
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More improvements to active chunk.
bloodmc - 8 years ago
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Cache TileEntity notifier.
bloodmc - 8 years ago
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Add toString() to CaptureBlockPos
Aaron1011 - 8 years ago
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Pass 'noCancelledTransactions' as 'true' in PhaseTracker.setBlockState
Aaron1011 - 8 years ago
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Merge stack overflow fixes. There are a few commits explaining the reasoning behind the changes.
gabizou - 8 years ago
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Minor cleanup with the creation of block snapshots.
gabizou - 8 years ago
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Reduce more nested calls to reduce call stacks.
gabizou - 8 years ago
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Handle empty DisplayInfo in SpongeAdvancementTree#getBackgroundPath
Aaron1011 - 8 years ago
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Disable server main thread check for Advancement in testing environment
Aaron1011 - 8 years ago
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Prevent exception when mods use TextComponentKeybind
Aaron1011 - 8 years ago
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Always set 'Entity.fire' from IgniteEntityEvent
Aaron1011 - 8 years ago
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Experimental fix for now but something that will work definitevely. Fixes SpongePowered/SpongeForge#2273.
gabizou - 8 years ago
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Replace usages of acceptIfNotEmpty wuth acceptAndClearIfNotEmpty
Aaron1011 - 8 years ago
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Clear out entity item captures in DeathUpdateState
Aaron1011 - 8 years ago
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Actually process captured blocks in EntityDeathState
Aaron1011 - 8 years ago
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Clear out entity item drops captures in InteractAtEntityPacketState
Aaron1011 - 8 years ago
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Process captured blocks in PacketState#unwind
Aaron1011 - 8 years ago
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Clear out captured items from PhaseContext in more inventory states
Aaron1011 - 8 years ago
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Fix issues with advancement registration
Aaron1011 - 8 years ago
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Add notification phase for some better debugging. Noticing a lot of redundant notifications on the same block during world gen specifically.
gabizou - 8 years ago
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Merge Advancement fixes. Merges #1968.
gabizou - 8 years ago
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Some minor fixes and cleanup. Added ShouldFire for notifications and a few areas we were throwing block events regardless (they were spamming).
gabizou - 8 years ago
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Start reworking notification propogation handling for the PhaseTracker. Also, ensure that the PhaseTracker is only accessed on the main thread for now.
gabizou - 8 years ago
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Advancements should always be registered on the server thread.
Cybermaxke - 8 years ago
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Throw a exception early if a requirement does not exist in the criteria map.
Cybermaxke - 8 years ago
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Grant the advancement test tree at player join.
Cybermaxke - 8 years ago
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Fix that advancement tree registration didn't get switched completely to phases.
Cybermaxke - 8 years ago
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Safeguard against advancements getting unloaded when progress is still available.
Cybermaxke - 8 years ago
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Prevent the dummy advancement from being registered as a valid catalog. Fix that parent advancements didn't get all their children.
Cybermaxke - 8 years ago
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Update SpongeCommon for many fixes
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1.12.2-7.1.0-BETA-78
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Update SpongeCommon
Faithcaio - 8 years ago
SpongeCommon
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do not adjust cursor when invalidating slots in drag and collect events
Faithcaio - 8 years ago
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Clear out entity captures after processing in BasicInventoryPacketState
Aaron1011 - 8 years ago
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Update Timings v2.
bloodmc - 8 years ago
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Change 'toggleDeath' command alias to 'toggledeath'
Aaron1011 - 8 years ago
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Update SpongeCommon
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1.12.2-7.1.0-BETA-77
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Update common for various fixes and updates.
…
gabizou - 8 years ago
SpongeCommon
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Merge remote-tracking branch 'origin/stable-7' into stable-7
gabizou - 8 years ago
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Complete the merge for igniteEntityEvent and properly implement the event to be usable to plugins.
gabizou - 8 years ago
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Merge IgniteEntityEvent implementation. Merges #1708.
gabizou - 8 years ago
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Use TickPhase.Tick.RANDOM_BLOCK for random block ticks
Aaron1011 - 8 years ago
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Prevent infinite recursion when performing post block updates
Aaron1011 - 8 years ago
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Ensure that all PhaseContext captures are fully processed
Aaron1011 - 8 years ago
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Un-break all explosions
Aaron1011 - 8 years ago
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Don't check if entity is dead when adding to chunk.
bloodmc - 8 years ago
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Fix placeInPortal never being called for end. Fixes #1975
bloodmc - 8 years ago
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Improve the way Sponge configuration files are loaded/saved (#1957)
lucko - 8 years ago
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Add --tracker/-t flag for tracker config reload/save (#1974)
dualspiral - 8 years ago
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Cache users by name as well as by UUID
Aaron1011 - 8 years ago
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Bump SpongeAPI for UserCommandElement fix
Aaron1011 - 8 years ago
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Add Entity/TE pre/post tick hooks for Forge
Aaron1011 - 8 years ago
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Fix tracker config not being applied to mod blocks
Aaron1011 - 8 years ago
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Attempt to create values in ManipulatorTest, when possible
Aaron1011 - 8 years ago
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Relax username length check to '> 0'
Aaron1011 - 8 years ago
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Fix PotionEffect retrieval error from DataContainer
immorpheus - 8 years ago
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Fix BlockBeacon accessing blocks off the main thread
Aaron1011 - 8 years ago
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Actually return after printing about async block changes.
gabizou - 8 years ago
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Add async block change detection and chunk load detection.
gabizou - 8 years ago
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Bump mixin version to 0.7.11-SNAPSHOT
Aaron1011 - 8 years ago
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Implement IgniteEntityEvent
immorpheus - 9 years ago
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Update common for various fixes and updates.