Sponge Downloads

All builds

  1. 1.10.2-5.1.0-BETA-356

    1. Implement ChannelRegistrar#getChannel
      Conflicts:
      	SpongeCommon
      simon816 - 10 years ago
    2. Remove unneeded Mixin for World, already handled in SpongeCommon
      Minecrell - 9 years ago
    3. Update for SpongeCommon chunk (un)loading changes
      Minecrell - 10 years ago
    SpongeCommon
    1. Implement AreaEffectCloudData and related api stuffs. Bump Mixins.
      Gabriel Harris-Rouquette - 9 years ago
    2. Make CustomInventory listeners work for CustomContainers
      Aaron Hill - 9 years ago
    3. Don't iterate over all player dat files
      Aaron Hill - 9 years ago
    4. Process a copy of the captured transactions in packet handler
      Aaron Hill - 9 years ago
    5. Fire 'InteractItemEvent.Primary' with no stack in hand. Fixes #1016
      bloodshot - 9 years ago
    6. Skip further ChunkGC logic if a chunk cannot be dropped by provider.
      bloodshot - 9 years ago
    7. fix NPE when InventoryArchetype has no InventoryDimension set
      Anselm Brehme - 9 years ago
    8. Add ordinal to canAddEntity redirect to ignore keeping entity spam only.
      bloodshot - 9 years ago
    9. Remove useless log spam during canAddEntity.
      bloodshot - 9 years ago
    10. Don't add base biome populators if the chunk provider is mod provided
      Nick Conde - 9 years ago
    11. Always fire 'DropItemEvent.Destruct' even when no items are captured.
      bloodshot - 9 years ago
    12. Fix ClassCastException when trying to open a queried inventory
      Anselm Brehme - 9 years ago
    13. Fix build error.
      bloodshot - 9 years ago
    14. Fix notifier and owner not being passed to block drop context.
      bloodshot - 9 years ago
    15. Recreate player object on respawn.
      bloodshot - 9 years ago
    16. Check for container slots with null inventories
      Aaron Hill - 9 years ago
    17. Use proper button id for right click drag packet
      Aaron Hill - 9 years ago
    18. Fix missing imports.
      bloodshot - 9 years ago
    19. Move resetAttributeMap to reset method.
      bloodshot - 9 years ago
    20. Fix respawn not resetting last health, food, and XP state at proper time.
      bloodshot - 9 years ago
    21. Clear player inventory on death before firing DropItemEvent event.
      bloodshot - 9 years ago
    22. Merge multi-world command fixes from pull request #498
      Minecrell - 9 years ago
    23. Check for null player connection. Fixes SpongePowered/SpongeForge#1001
      bloodshot - 10 years ago
    24. Fix owner not being passed in CollideEntityEvent cause.
      bloodshot - 10 years ago
    25. Add default collision config for Botania Spark
      Aaron Hill - 10 years ago
    26. Use a copy of the captured slot transactions list in the event
      Aaron Hill - 10 years ago
    27. Implement isMainThread.
      bloodshot - 10 years ago
    28. Remove duplicate InteractItemEvent call.
      bloodshot - 10 years ago
    29. Add user to SpawnEntityEvent cause.
      bloodshot - 10 years ago
    30. Avoid setting a block in an empty chunk.
      bloodshot - 10 years ago
    31. Ensure that IMerchant is a Carrier before casting
      Aaron Hill - 10 years ago
    32. Fix inventory not dropping outside container again. Fixes #991
      bloodshot - 10 years ago
    33. Fix memory leak with inventory.
      bloodshot - 10 years ago
    34. Always allow chunk load requests during dimension changes.
      bloodshot - 10 years ago
    35. Remove chunk unload queue.
      bloodshot - 10 years ago
    36. Re-introduce empty chunk to handle abnormal requests for chunk loads.
      bloodshot - 10 years ago
    37. Remove unecessary mixins adding toString, put the MixinDamageSources in their proper packages.
      Gabriel Harris-Rouquette - 10 years ago
    38. Use entities from SpawnEntityEvent, not the entity initially passed in
      Aaron Hill - 10 years ago
    39. Improve Chunk player block tracking with fastutil maps.
      Gabriel Harris-Rouquette - 10 years ago
    40. Fix collide impact events not passing user in cause.
      bloodshot - 10 years ago
    41. Refactor the ordering of ChunkGC and unloads to avoid clashing.
      bloodshot - 10 years ago
    42. Fix GameProfileQueryTask converting uuid's for no reason.
      bloodshot - 10 years ago
    43. Cache TileEntity ticking Blocksnapshot captures.
      Gabriel Harris-Rouquette - 10 years ago
    44. License headers
      Aaron Hill - 10 years ago
    45. Remove getActualState for tile snapshots.
      bloodshot - 10 years ago
    46. Cleanup handling of inventory drag events
      Aaron Hill - 10 years ago
    47. Fire 'fake' transaction with proper ItemStack, rather than always NONe
      Aaron Hill - 10 years ago
    48. Fix ghost items when shift double-clicking
      Aaron Hill - 10 years ago
    49. Remove odd special handling for certain inventory click events
      Aaron Hill - 10 years ago
    50. Add the entity being spawned to the event list
      Aaron Hill - 10 years ago
    51. Add missing import to MixinWorldEntitySpawner.
      bloodshot - 10 years ago
    52. Fix inventory disappearing after dropping outside of container.
      bloodshot - 10 years ago
    53. Fix world spawner attempting to spawn entities in unloaded chunks.
      bloodshot - 10 years ago
    54. Fix cursor not being restored on cancel. Fixes #993
      bloodshot - 10 years ago
    55. Fix chunks not unloading properly.
      bloodshot - 10 years ago
    56. Don't queue persisted chunks for unload.
      bloodshot - 10 years ago
    57. Improve neighbor chunk checks.
      bloodshot - 10 years ago
    58. Remove leftover debug.
      bloodshot - 10 years ago
    59. Bump API for cherrypicked additions.
      Gabriel Harris-Rouquette - 9 years ago
    60. Handle invalid client inventory packets. Fixes #974, Fixes #991
      bloodshot - 10 years ago
    61. Always call detectAndSendChanges when restoring slots
      Aaron Hill - 10 years ago
    62. Use properties from CustomInventory as well as the archetype
      Aaron Hill - 10 years ago
    63. Move all entity captures during tick phases to instantly throw events instead of capturing.
      Gabriel Harris-Rouquette - 10 years ago
    64. Packet processing can cause explosions as well. Fixes SpongePowered/SpongeForge#959.
      Gabriel Harris-Rouquette - 10 years ago
  2. 1.10.2-5.1.0-BETA-355

    1. Update SpongeCommon
      Aaron Hill - 10 years ago
    SpongeCommon
    1. Shadow fields instea of methods in MixinSoundType
      Aaron Hill - 10 years ago
    2. Update SpongeAPI
      Aaron Hill - 10 years ago
  3. 1.10.2-5.0.0-BETA-146

    1. Release 5.0.0.
      Signed-off-by: Chris Sanders <[email protected]>
      Chris Sanders - 10 years ago
    2. Update SpongeCommon
      Aaron Hill - 10 years ago
    SpongeCommon
    1. Release 5.0.0.
      Chris Sanders - 10 years ago
    2. Update for BiomeVolume change
      Aleksi Sapon - 10 years ago
    3. Change @Intrinsic to normal shadow
      Aaron Hill - 10 years ago
    4. Implement BlockSounds
      Max Qian - 10 years ago
    5. Fix submodule remote
      Aaron Hill - 10 years ago
    6. Refactor the particles implementation.
      Seppe Volkaerts - 10 years ago
  4. 1.10.2-5.0.0-BETA-144

    1. Update SpongeCommon
      Aaron Hill - 10 years ago
    2. Update SpongeCommon
      Aaron Hill - 10 years ago
    SpongeCommon
    1. Add license header
      Aaron Hill - 10 years ago
    2. Cleanup sound changes and update SpongeAPI
      Aaron Hill - 10 years ago
    3. Merge SoundType builder implementation
      Aaron Hill - 10 years ago
    4. Custom inventory implementation
      Anselm Brehme - 10 years ago
    5. Fix InteractItemEvent firing with no item in hand.
      bloodshot - 10 years ago
    6. Implement InteractItemEvent and AnimateHandEvent.
      bloodshot - 10 years ago
    7. Implement SoundType changes
      Brynley McDonald - 10 years ago
  5. 1.10.2-5.0.0-BETA-142

    1. Temporary fix for PluginContainer.getAsset
      It's normally running within the wrong classloader where Sponge is
      not initialized. A better fix would be to cleanup the plugin loading
      so it is no longer happening in the system class loader.
      
      Fixes SpongePowered/SpongeCommon#977
      Minecrell - 10 years ago
  6. 1.10.2-5.0.0-BETA-141

    1. Update SpongeCommon
      - Remove a few unofficial command aliases
      Minecrell - 10 years ago
  7. 1.10.2-5.0.0-BETA-140

  8. 1.10.2-5.0.0-BETA-139

  9. 1.10.2-5.0.0-BETA-138

  10. 1.10.2-5.0.0-BETA-137

    1. Set lower priority on tile entity mixin. Fixes #273
      If SpongeVanilla's Mixin is applied after SpongeCommon's, then it
      will attempt to read the custom data before it was set from the
      loaded data. Set a lower priority on the SpongeVanilla mixin so it
      will be applied first.
      Minecrell - 10 years ago
    SpongeCommon
    1. Add missing override, remove redundant shadow
      Mumfrey - 10 years ago
    2. Spawn_Egg doesn't use item damage in 1.10.2
      rexbut - 10 years ago
    3. Fix key registration and constructor tests.
      Gabriel Harris-Rouquette - 10 years ago
    4. Merge merged branch into bleeding.
      Gabriel Harris-Rouquette - 10 years ago
    5. Merge Item Despawn and Pickup Delay implementation. Merges #667
      Gabriel Harris-Rouquette - 10 years ago
    6. Fix 'onInit' injector being overriden in a sub-mixin
      Aaron Hill - 10 years ago
    7. Fix using an item while looking at a block
      Aaron Hill - 10 years ago
    8. Merge zombie and villager data changes. Merges #826.
      Gabriel Harris-Rouquette - 10 years ago
    9. More checks for EntityTypes.UNKNOWN
      Aaron Hill - 10 years ago
    10. Use EntityTypes.UNKNOWN instead of null
      Aaron Hill - 10 years ago
    11. Implement ZombieData
      Brynley McDonald - 10 years ago
    12. infinite
      kashike - 10 years ago
    13. Item pickup and despawn delay
      kashike - 10 years ago