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  1. 1.10.2-5.1.0-BETA-371

    1. Updated SpongeCommon for NeighborNotifyEvent fix.
      Me4502 - 9 years ago
    SpongeCommon
    1. Fix NotifyNeighborBlockEvent root cause. Fixes #1174
      bloodshot - 9 years ago
    2. Properly handle exceptions during packet processing
      Aaron Hill - 9 years ago
    3. Fix block change cancellations not cancelling entity spawns.
      Gabriel Harris-Rouquette - 9 years ago
    4. Re-throw informative error during tab completion
      Aaron Hill - 9 years ago
    5. CAll detectAndSendChanges for 'invalid' clicks to ensure that we always fire click events
      Aaron Hill - 9 years ago
    6. Update SpongeAPI
      Aaron Hill - 9 years ago
    7. Properly add 'empty' transaction for click events
      Aaron Hill - 9 years ago
    8. Add license header
      Aaron Hill - 9 years ago
    9. Only process block captures for STOP_SLEEPING entity action
      Aaron Hill - 9 years ago
    10. Only capture inventory changes during click packets
      Aaron Hill - 9 years ago
    11. Remove silly debug code
      Aaron Hill - 9 years ago
    12. Properly capture blocks when player manually wakes up
      Aaron Hill - 9 years ago
    13. Fix server availability check in getCurrentSavesDirectory()
      Aaron Hill - 9 years ago
    14. Always fire FishingEvent.Stop
      Aaron Hill - 9 years ago
    15. Fix fishing rods being unable to hook entities properly
      Aaron Hill - 9 years ago
    16. Fix improperly mapped ParticleTypes.MOB_SPELL
      Aaron Hill - 9 years ago
    17. Add corporea spark to the entity collision config
      Eufranio - 9 years ago
    18. Add missing override annotations and update SpongeAPI ref
      Mumfrey - 9 years ago
    19. Fix explosions not clearing items on event cancel.
      bloodshot - 9 years ago
    20. Don't use EnumActionResult for determining whether to restore item
      Aaron Hill - 9 years ago
    21. Give TraitInventoryAdapter lower priority
      Aaron Hill - 9 years ago
    22. Update Mixin to 0.6.6-SNAPSHOT
      Minecrell - 9 years ago
    23. Backport Vanilla piston dupe fix to 1.10.2
      Aaron Hill - 9 years ago
  2. 1.10.2-5.1.0-BETA-370

    1. Bump for stable updates.
      Signed-off-by: Gabriel Harris-Rouquette <[email protected]>
      Gabriel Harris-Rouquette - 9 years ago
  3. 1.10.2-5.1.0-BETA-369

  4. 1.10.2-5.1.0-BETA-368

    1. Update for SpongeCommon changes
      Minecrell - 9 years ago
    SpongeCommon
    1. Fix Player#closeInventory implementation and ignore InteractInventoryEvent.Close cancelled result if it was caused by client input
      Walker Crouse - 9 years ago
    2. Only check tickable TE's in tileentity activation module.
      bloodshot - 9 years ago
    3. Fix crash with entity activation immunity checks.
      bloodshot - 9 years ago
    4. Fix various issues with entity activation.
      bloodshot - 9 years ago
    5. Add null check for the player connection when disconnecting a player.
      Daniel Naylor - 9 years ago
    6. Fix item drops for blocks not being captured. Fixes #1183
      bloodshot - 9 years ago
    7. Fix respawnPlayer() not updating the network handler's player reference
      simon816 - 9 years ago
    8. Fix ProjectileLauncher for some projectiles
      simon816 - 9 years ago
    9. Fix neighbor notify cause.
      bloodshot - 9 years ago
    10. Don't capture pistons during vanilla's BlockEvent.
      bloodshot - 9 years ago
    11. List all moved blocks in 'ChangeBlockEvent.Pre'. Merges #1034
      Max Qian - 9 years ago
    12. Fix weather timings being reset everytime weather changed.
      bloodshot - 9 years ago
    13. Don't fire notify events during block restores. Fixes #1132
      bloodshot - 9 years ago
    14. Validate container size before attempting to get a slot. Fixes #1131
      bloodshot - 9 years ago
    15. Fix NPE during BlockEventTickPhaseState.
      bloodshot - 9 years ago
    16. Properly handle tracking when not capturing blocks.
      bloodshot - 9 years ago
    17. Refactor Block/TE tick tracking to use LocatableBlock.
      bloodshot - 9 years ago
    18. Fix getSource during unwinding phase.
      bloodshot - 9 years ago
    19. Fix TE activation config reloads.
      bloodshot - 9 years ago
    20. Don't capture player movement packets if no movement occured.
      bloodshot - 9 years ago
    21. Comment out all unused internal named causes.
      bloodshot - 9 years ago
    22. Fix order of operations in various methods within MixinChunk.
      bloodshot - 9 years ago
    23. Add check for concurrent addition/removal of a PlayerChunkMapEntry
      Aaron Hill - 9 years ago
    24. Look up entity types normally when spawning mobs
      Aaron Hill - 9 years ago
    25. Fix filtered entities not being removed on chunk load.
      bloodshot - 9 years ago
    26. Make changes needed for allowing mod command duplicates
      Aaron Hill - 9 years ago
    27. Implement LocatableBlockSpawnCause.
      Gabriel Harris-Rouquette - 9 years ago
    28. partially implement getting inventory properties
      Anselm Brehme - 9 years ago
    29. Implement LocatableBlock.
      Gabriel Harris-Rouquette - 9 years ago
    30. Add PortionData to Double Plants. (#1071)
      Matthew Miller - 9 years ago
    31. Reuse chunk object from modded chunk generators
      Nick Conde - 9 years ago
    32. Add 'sponge' to TE activation method names to avoid mods overriding them
      Aaron Hill - 9 years ago
    33. Use proper config boolean for tile entity activation module
      Aaron Hill - 9 years ago
    34. Add tileentity activation feature.
      bloodshot - 9 years ago
    35. Fix structure saving optimization comment.
      bloodshot - 9 years ago
    36. Fix spacing.
      bloodshot - 9 years ago
    37. Add new optimization category for controlling structure saves.
      bloodshot - 9 years ago
    38. Fixed issue that causes error on saving when the sponge_level.dat file has yet to be created.
      Me4502 - 9 years ago
    39. Update LevelName with the name of the directory
      kashike - 9 years ago
    40. Don't process block drops twice
      Aaron Hill - 9 years ago
    41. Fix player bed location not being carried over on respawn
      Aaron Hill - 9 years ago
    42. Added timings to SpongeScheduler
      Zartec - 9 years ago
    43. Change maximum team member length to 40, as 16 was incorrect
      Aaron Hill - 9 years ago
  5. 1.10.2-5.1.0-BETA-366

  6. 1.10.2-5.1.0-BETA-365

  7. 1.10.2-5.1.0-BETA-364

  8. 1.10.2-5.1.0-BETA-363

    1. Set SpongeCommon submodule branch for convenience
      This allows running 'git submodule update --remote' to easily
      update the submodule target.
      
      See https://git-scm.com/docs/git-submodule#git-submodule---remote for
      more information
      Aaron Hill - 9 years ago
    SpongeCommon
    1. Remove unused forge var.
      bloodshot - 9 years ago
    2. Change emerald ore populator to a random block populator, Fixes #979
      Nick Conde - 9 years ago
    3. Set SpongeAPI submodule branch for convenience
      Aaron Hill - 9 years ago
    4. Fix tab completion and fire events with new parameters
      Aaron Hill - 9 years ago
    5. Add open container to inventory packet context to aid debugging
      Aaron Hill - 9 years ago
    6. Properly negate result of ignoresItemPreMerging
      Aaron Hill - 9 years ago
    7. Don't assume that SpawnEntityEvent#getEntities is unmodified
      Aaron Hill - 9 years ago
    8. Refactor handling of 'ChangeBlockEvent.Pre' for fake players.
      bloodshot - 9 years ago
    9. Fix wrong hand type being passed during pre interact secondary check.
      bloodshot - 9 years ago
    10. Fix double inversion of biome coordinates
      Nick Conde - 9 years ago
    11. Fix various issues with taking modded items from inventory.
      bloodshot - 9 years ago
    12. Actually post the DropItemEvent.Pre on mob drops
      Max Qian - 9 years ago
    13. Refactor click logic and fix item validation.
      bloodshot - 9 years ago
    14. Don't mark chunks active during block tracking.
      bloodshot - 10 years ago
    15. Use areNeighborsLoaded during entity activation check.
      bloodshot - 10 years ago
    16. Re-introduce chunk unloaded flag to avoid chunk load thrashing.
      bloodshot - 10 years ago
    17. Remove leftover debug.
      bloodshot - 10 years ago
    18. Fix inventory dupe while validating click window packets.
      bloodshot - 9 years ago
    19. Restore item slot when 'DropItemEvent.Dispense' is cancelled for players.
      bloodshot - 9 years ago
    20. Keep RESET text color when serializing to legacy format
      Minecrell - 9 years ago
    21. Fire DestructEntityEvent.Death when health data on a player is set to zero.
      Daniel Naylor - 10 years ago
    22. Fix arrows never firing events on impact.
      bloodshot - 9 years ago
    23. Refactor InteractItemEvent to contain hit target and interaction point.
      bloodshot - 9 years ago
    24. Pass interaction point with InteractItemEvent where possible. Fixes #1033
      bloodshot - 9 years ago
    25. Add missing import to PacketUtil.
      bloodshot - 9 years ago
    26. Fire 'ChangeBlockEvent.Pre' for pistons. Fixes #1029
      bloodshot - 9 years ago
    27. Update client if InteractItemEvent is cancelled before block placement.
      bloodshot - 9 years ago
    28. Fix projectile source for throwables.
      bloodshot - 9 years ago
    29. Don't initialize subject on user init.
      bloodshot - 9 years ago
  9. 1.10.2-5.1.0-BETA-359

    1. Update SpongeCommon for Locale fixes
      Aaron Hill - 9 years ago
    SpongeCommon
    1. Fix up locales
      Aaron Hill - 9 years ago
  10. 1.10.2-5.1.0-BETA-357

    1. Generate mcmod.info using SpongeGradle
      Minecrell - 9 years ago
    SpongeCommon
    1. Update for Platform API changes
      Minecrell - 9 years ago
    2. Generate mcmod.info file for the implementations
      Minecrell - 9 years ago