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  1. 1.10.2-5.2.0-BETA-381

    1. Bump common for API version bump fix. Implementations for API 5 should be pointing to API 5.2.0-SNAPSHOT now.
      Signed-off-by: Gabriel Harris-Rouquette <[email protected]>
      Gabriel Harris-Rouquette - 9 years ago
    2. Update SpongeCommon
      Nick Conde - 9 years ago
    3. Update SpongeCommon
      Aaron Hill - 9 years ago
    4. Restore old wakeUpPlayer implementation
      Minecrell - 9 years ago
    SpongeCommon
    1. Bump API again to 5.2.0 after erroneous API commit change back to 5.1.0.
      Gabriel Harris-Rouquette - 9 years ago
    2. Add 'marker' state to handle cross-world interactions
      Aaron Hill - 9 years ago
    3. Change NetworkManager to implement PlayerConnection
      Nick Conde - 9 years ago
    4. Re-add onlyOnce check
      Aaron Hill - 9 years ago
    5. Profiler fixup
      Aaron Hill - 9 years ago
    6. Clean up async lighting
      Aaron Hill - 9 years ago
    7. Fix passives not spawning naturally. Fixes #1223
      bloodshot - 9 years ago
    8. License header
      Aaron Hill - 9 years ago
    9. Check for asynchronous setBlockState in ConcurrentChecks mixin plugin
      Aaron Hill - 9 years ago
    10. Fix incorrect check at start of checkLightAsync
      Aaron Hill - 9 years ago
  2. 1.10.2-5.2.0-BETA-377

    1. Fix wakeUpPlayer overwrite
      Closes #304
      Aaron Hill - 9 years ago
  3. 1.10.2-5.2.0-BETA-376

  4. 1.10.2-5.2.0-BETA-375

    1. Bump common for API version bump 5.2.0-SNAPSHOT
      Signed-off-by: Gabriel Harris-Rouquette <[email protected]>
      Gabriel Harris-Rouquette - 9 years ago
  5. 1.10.2-5.1.0-BETA-380

    1. Update SpongeCommon
      Nick Conde - 9 years ago
    SpongeCommon
    1. Change NetworkManager to implement PlayerConnection
      Nick Conde - 9 years ago
  6. 1.10.2-5.1.0-BETA-379

    1. Update SpongeCommon
      Aaron Hill - 9 years ago
    SpongeCommon
    1. Re-add onlyOnce check
      Aaron Hill - 9 years ago
    2. Profiler fixup
      Aaron Hill - 9 years ago
    3. Clean up async lighting
      Aaron Hill - 9 years ago
  7. 1.10.2-5.1.0-BETA-378

    1. Restore old wakeUpPlayer implementation
      Add an additional check to ensure property is only set for beds.
      Minecrell - 9 years ago
    2. Fix wakeUpPlayer overwrite
      Aaron Hill - 9 years ago
    3. Bump common for CatalogType serialization fix.
      Gabriel Harris-Rouquette - 9 years ago
    4. Bump common for API version bump 5.2.0-SNAPSHOT
      Gabriel Harris-Rouquette - 9 years ago
  8. 1.10.2-5.1.0-BETA-374

    1. Bump common for API 5.1.0 release.
      Signed-off-by: Gabriel Harris-Rouquette <[email protected]>
      Gabriel Harris-Rouquette - 9 years ago
    SpongeCommon
    1. Bump API for stable API 5.1.0 release.
      Gabriel Harris-Rouquette - 9 years ago
    2. Include event factory in devJar
      Minecrell - 9 years ago
    3. Implement Player Chat Simulation.
      Matthew Miller - 10 years ago
    4. Implement spectator camera view methods
      kashike - 9 years ago
    5. Corrections by Kashike.
      Chris Sanders - 9 years ago
    6. Fix Humans not persisting.
      Chris Sanders - 9 years ago
    7. Re-initialize sponge ai information when entity joins world (if needed)
      Aaron Hill - 9 years ago
    8. Print out more information on CauseTracker errors
      Aaron Hill - 9 years ago
    9. Fix command TeleportCause if entity not present.
      bloodshot - 9 years ago
    10. Fix command teleports not using proper TeleportCause.
      bloodshot - 9 years ago
    11. Use proper MessageChannel for player deaths
      Aaron Hill - 9 years ago
    12. Fix all instance field accessors qualified with 'this'.
      Gabriel Harris-Rouquette - 9 years ago
    13. Check username cache if username not found in mojang cache. Fixes #1215
      bloodshot - 9 years ago
    14. Handle server hostname being unavailable
      Aaron Hill - 9 years ago
    15. Only fetch BlockState once when resetting client state during digging
      kashike - 9 years ago
    16. Correctly fire InteractBlockEvent.Primary.OffHand when server tick finishes
      kashike - 9 years ago
    17. Correctly fire InteractBlockEvent.Primary.OffHand when interacting with a block using OFF_HAND
      kashike - 9 years ago
    18. Update lighting async.
      bloodshot - 9 years ago
    19. Move MixinMutableBlockPos to optional mixin json.
      bloodshot - 9 years ago
    20. Move BlockPos inlining and Lighting optimizations into core.
      Gabriel Harris-Rouquette - 9 years ago
    21. Chunk save queue improvements.
      Aikar - 9 years ago
    22. Refactor world spawner for optimizations and support of entity limits.
      bloodshot - 9 years ago
    23. Avoid processing block drops multiple times for a single location
      Aaron Hill - 9 years ago
    24. Downgrade 'no entity type register' message from ERROR to WARN
      Aaron Hill - 9 years ago
    25. Handle unusual NoClassDefFoundError
      Aaron Hill - 9 years ago
  9. 1.10.2-5.1.0-BETA-373

  10. 1.10.2-5.1.0-BETA-372

    1. Update SpongeCommon
      Aaron Hill - 9 years ago
    SpongeCommon
    1. Require expected phase to be passed to CauseTracker#completePhase
      Aaron Hill - 9 years ago
    2. Actually track entity spawns during inventory clicks. Fixes SpongePowered#1193
      JBYoshi - 9 years ago
    3. Fix loadWorld method in WorldManager.
      TheRaspPie - 9 years ago
    4. Check for cancelled SaveWorldEvent.Pre and UnloadWorldEvent.
      TheRaspPie - 9 years ago
    5. Properly exit TERRAIN_GENERATION phase on exception
      Aaron Hill - 9 years ago
    6. Update SpongeAPI.
      bloodshot - 9 years ago
    7. Don't track block drops in NoCaptureBlockTickPhaseState.
      JBYoshi - 9 years ago
    8. Bump API for javadoc cleanup. Minor code cleanup and nullability checks.
      Gabriel Harris-Rouquette - 9 years ago
    9. Remove Y check during entity tick to allow for teleports in void.
      bloodshot - 9 years ago
    10. Fix CollideEvent not checking for invalid positions.
      bloodshot - 9 years ago
    11. Use config world modifiers if present. Fixes #1188
      bloodshot - 9 years ago
    12. Fire DropItemEvent.Dispense instead of Custom on container close
      Aaron Hill - 9 years ago
    13. Clean up check for invalid 'spectator' containers
      Aaron Hill - 9 years ago
    14. Don't process block items drops twice in EntityTickPhaseState
      Aaron Hill - 9 years ago
    15. Add missing 'remap=false'
      Aaron Hill - 9 years ago
    16. Make Netty log the caught exception from ChannelHandler#exceptionCaught
      Aaron Hill - 9 years ago
    17. Bump API for addition.
      Gabriel Harris-Rouquette - 9 years ago
    18. Make changes to support Forge's "remove erroring (Tile)Entity" options
      Aaron Hill - 9 years ago
    19. Fix broken item drop logic
      Aaron Hill - 9 years ago
    20. Don't create world config in MixinWorldSettings
      Aaron Hill - 9 years ago
    21. Add temporary workaround for spectator 'chest' containers
      Aaron Hill - 9 years ago
    22. Remove WorldServerMulti usage to avoid using DerivedWorldInfo.
      bloodshot - 9 years ago
    23. Fix various issues with mod dimensions.
      bloodshot - 9 years ago