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  1. 1.12.2-7.1.0-BETA-66

    1. Update SpongeCommon for undefined result fix.
      bloodshot - 8 years ago
    SpongeCommon
    1. Make sure to account for undefined result.
      bloodshot - 8 years ago
    2. Fix last interact cancel flag.
      bloodshot - 8 years ago
  2. 1.12.2-7.1.0-BETA-65

    1. Update SpongeCommon for TE activation auto populate fix.
      bloodshot - 8 years ago
    SpongeCommon
    1. Fix TE activation auto populate.
      bloodshot - 8 years ago
  3. 1.12.2-7.1.0-BETA-64

  4. 1.12.2-7.1.0-BETA-63

    1. Move UseItemStackEvent implementation to SpongeCommon
      The entire implementation is now contained in SpongeCommon, so we can
      simply delete the corresponding SpongeVanilla code
      Aaron Hill - 8 years ago
  5. 1.12.2-7.1.0-BETA-62

    1. Bump common for various fixes and updates.
      Signed-off-by: Gabriel Harris-Rouquette <[email protected]>
      Gabriel Harris-Rouquette - 8 years ago
  6. 1.12.2-7.1.0-BETA-61

    1. Bump common for last minute fix.
      Signed-off-by: Gabriel Harris-Rouquette <[email protected]>
      Gabriel Harris-Rouquette - 8 years ago
    SpongeCommon
    1. Sigh....
      Gabriel Harris-Rouquette - 8 years ago
  7. 1.12.2-7.1.0-BETA-60

    1. fix ticking riding entity ordering issue with the phase context.
      Signed-off-by: Gabriel Harris-Rouquette <[email protected]>
      Gabriel Harris-Rouquette - 8 years ago
    SpongeCommon
    1. Fix ordering to avoid modifying the phase context after it has been switched.
      Gabriel Harris-Rouquette - 8 years ago
  8. 1.12.2-7.1.0-BETA-59

    1. Update common and clean up two compiler warnings for sponge vanilla.
      Signed-off-by: Gabriel Harris-Rouquette <[email protected]>
      Gabriel Harris-Rouquette - 8 years ago
    SpongeCommon
    1. Merge compile warnings cleanup. Maintain commit history for posterity instead of one giant commit.
      Gabriel Harris-Rouquette - 8 years ago
    2. Do a null check for the context.
      Gabriel Harris-Rouquette - 8 years ago
    3. Merge stable-7 into branch for updates.
      Gabriel Harris-Rouquette - 8 years ago
    4. Add item clone test to test the serialization and deserialization of item stacks with json and data api.
      Gabriel Harris-Rouquette - 8 years ago
    5. Switch back to HashMap for player tracker. Fixes #1896
      bloodshot - 8 years ago
    6. Fix various initialization issues with entity and TE activation.
      bloodshot - 8 years ago
    7. Make default activation state true for TE activation.
      bloodshot - 8 years ago
    8. Revert "Refactor default activation state for TE activation."
      bloodshot - 8 years ago
    9. Refactor default activation state for TE activation.
      bloodshot - 8 years ago
    10. Evaluate Player#hasPlayedBefore() to use minute duration differences and consider anhything within a minute to have not played before. Fixes SpongePowered/SpongeCommon#1282.
      Gabriel Harris-Rouquette - 8 years ago
    11. Merge stable-7 into cleanup branch to ensure functionality.
      Gabriel Harris-Rouquette - 8 years ago
    12. Litle things.
      Gabriel Harris-Rouquette - 8 years ago
    13. Finished cleaning all the compiler warnings and mixin warnings.
      Gabriel Harris-Rouquette - 8 years ago
    14. More cleanup. All raw type class usage is either now fixed or suppressed as necessary.
      Gabriel Harris-Rouquette - 8 years ago
    15. Finish cleaning up raw type warnings.
      Gabriel Harris-Rouquette - 8 years ago
    16. More cleanup
      kashike - 8 years ago
    17. A bunch of class cast warning suppression and raw class usage suppression to clean up some compiler warnings.
      Gabriel Harris-Rouquette - 8 years ago
  9. 1.12.2-7.1.0-BETA-58

    1. Bump common for various updates and fixes. Most fixes are related with mods.
      Signed-off-by: Gabriel Harris-Rouquette <[email protected]>
      Gabriel Harris-Rouquette - 8 years ago
    SpongeCommon
    1. Add some better isFake checks for various operations. Since there are some mods who will potentially forget to set the isRemote flag, sponge occasionally performs server sided operations on custom worlds that are not managed by traditional means.
      Gabriel Harris-Rouquette - 8 years ago
    2. Prevent ISE on client when running a client command.
      Daniel Naylor - 8 years ago
    3. Merge advancement fixes. Merges #1929. Fixes #1904. Fixes SpongePowered/SpongeForge#2140.
      Gabriel Harris-Rouquette - 8 years ago
    4. Replace threaded boolean check with a simple phase state check.
      Gabriel Harris-Rouquette - 8 years ago
    5. Event for recipebook interaction
      Anselm Brehme - 8 years ago
    6. Check IMixinWorld#isFake instead of checking for IMixinWorldServer
      Aaron Hill - 8 years ago
    7. Do an explicit 'instanceof' check for IMixinWorldServer instead of using isRemote
      Aaron Hill - 8 years ago
    8. Add hook for firing Forge's PlayerRespawnEvent
      Aaron Hill - 8 years ago
    9. Make SpongeCommonEventFactory#callDestructEntityEventDeath return an Optional
      Aaron Hill - 8 years ago
    10. Fix water/lava placement. Fixes SpongePowered/SpongeForge#2202
      bloodshot - 8 years ago
    11. If we find a crafting grid without output slot add a normal grid inventory instead.
      Anselm Brehme - 8 years ago
    12. Temporarily set the entity's dimension when calling Portal.placeEntity
      Aaron Hill - 8 years ago
    13. move lens creation up to EntityMinecartContainer with override in EntityMinecartChest
      Anselm Brehme - 8 years ago
    14. Fix typo.
      bloodshot - 8 years ago
    15. Fix TE's not ticking in persisted chunks.
      bloodshot - 8 years ago
    16. Remove duplicate data manipulator lists from SpongeItemStackSnapshot. Fixes #1925
      JBYoshi - 8 years ago
    17. Fix InteractItemEvent cancel not allowing block to activate.
      bloodshot - 8 years ago
    18. Print a more informative error when a block is unregistered
      Aaron Hill - 8 years ago
    19. Use ServerUtils.isCallingFromMainThread to check for the server thread.
      Seppe Volkaerts - 8 years ago
    20. Fix soft-resetting player advancements on world load
      Seppe Volkaerts - 8 years ago
    21. Moved all custom advancement logic to the server side, client acts like vanilla.
      Seppe Volkaerts - 8 years ago
  10. 1.12.2-7.1.0-BETA-57

    1. Bump SpongeCommon for latest fixes
      Daniel Naylor - 8 years ago